#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef unsigned long long ull;
#define MASK(i) (1ULL << (i))
#define GETBIT(mask, i) (((mask) >> (i)) & 1)
#define ALL(v) (v).begin(), (v).end()
ll max(ll a, ll b){return (a > b) ? a : b;}
ll min(ll a, ll b){return (a < b) ? a : b;}
ll gcd(ll a, ll b){return __gcd(a, b);}
ll lcm(ll a, ll b){return a / gcd(a, b) * b;}
ll LASTBIT(ll mask){return (mask) & (-mask);}
int pop_cnt(ull mask){return __builtin_popcountll(mask);}
int ctz(ull mask){return __builtin_ctzll(mask);}
int logOf(ull mask){return 63 - __builtin_clzll(mask);}
mt19937_64 rng(chrono::high_resolution_clock::now().time_since_epoch().count());
ll rngesus(ll l, ll r){return l + (ull) rng() % (r - l + 1);}
double rngesus_d(double l, double r){
double wow = (double) ((ull) rng()) / ((ull)(0-1));
return wow * (r - l) + l;
}
template <class T1, class T2>
bool maximize(T1 &a, T2 b){
if (a < b) {a = b; return true;}
return false;
}
template <class T1, class T2>
bool minimize(T1 &a, T2 b){
if (a > b) {a = b; return true;}
return false;
}
template <class T>
void printArr(T container, string separator = " ", string finish = "\n", ostream &out = cout){
for(auto item: container) out << item << separator;
out << finish;
}
template <class T>
void remove_dup(vector<T> &a){
sort(ALL(a));
a.resize(unique(ALL(a)) - a.begin());
}
#include "dungeons.h"
const int N = 4e5 + 69;
const int LOG_A = 25;
const ll INF = 1e18 + 69;
int n;
int s[N], p[N], w[N], l[N];
int nxt[LOG_A][N], jump_length[LOG_A][N];
bool cycle_root[LOG_A][N];
ll cost[LOG_A][N], barber[LOG_A][N];
ll threshold[LOG_A][N];
int gain[LOG_A][N], graph[LOG_A][N];
pair<ll, ll> cycle_cost[LOG_A][N];
int visited[N];
int get_layer(ll z){
if (z == 0) return 0;
return min(logOf(z), LOG_A - 1);
}
void go(int layer, int u){
if (visited[u] == 2) return;
if (visited[u] == 1){
pair<ll, ll> cur_cost = make_pair(0, INF);
int v = u;
while(visited[v] == 1){
visited[v] = 2;
cur_cost = make_pair(cur_cost.first + gain[layer][v], min(cur_cost.second, threshold[layer][v] - cur_cost.first));
v = graph[layer][v];
}
cycle_root[layer][u] = true;
cycle_cost[layer][u] = cur_cost;
jump_length[layer][u] = 0;
nxt[layer][u] = u;
return;
}
visited[u] = 1;
int v = graph[layer][u];
go(layer, v);
if (cycle_root[layer][u]) return;
int v1 = nxt[layer][v];
if (jump_length[layer][v] == 0 || jump_length[layer][v] != jump_length[layer][v1]){
nxt[layer][u] = v;
jump_length[layer][u] = 1;
cost[layer][u] = gain[layer][u];
barber[layer][u] = threshold[layer][u];
}
else{
int v1 = nxt[layer][v], v2 = nxt[layer][v1];
nxt[layer][u] = v2;
jump_length[layer][u] = jump_length[layer][v] * 2 + 1;
cost[layer][u] = gain[layer][u] + cost[layer][v] + cost[layer][v1];
barber[layer][u] = min({threshold[layer][u], barber[layer][v] - gain[layer][u], barber[layer][v1] - gain[layer][u] - cost[layer][v]});
}
visited[u] = 2;
}
void init(int _n, vector<int> _s, vector<int> _p, vector<int> _w, vector<int> _l){
n = _n;
if (n >= N) assert(false);
for(int i= 0; i < n; ++i) {
s[i] = _s[i];
p[i] = _p[i];
w[i] = _w[i];
l[i] = _l[i];
}
w[n] = l[n] = n;
s[n] = p[n] = 0;
for(int layer = 0; layer < LOG_A; ++layer){
vector<ll> s1(n+1), p1(n+1), w1(n+1);
for(int i = 0; i <= n; ++i){
int cur = get_layer(s[i]);
if (cur < layer){
threshold[layer][i] = INF;
gain[layer][i] = s[i];
graph[layer][i] = w[i];
}
else if (cur > layer){
threshold[layer][i] = INF;
gain[layer][i] = p[i];
graph[layer][i] = l[i];
}
else{
threshold[layer][i] = s[i];
gain[layer][i] = p[i];
graph[layer][i] = l[i];
}
}
for(int i = 0; i <= n; ++i) visited[i] = 0;
for(int i = 0; i <= n; ++i) if (visited[i] == 0){
go(layer, i);
}
}
}
ll simulate(int x, int z){
ll ans = z;
while(true){
if (x == n) break;
int layer = get_layer(ans);
while(true){
if (cycle_root[layer][x]){
ll bound = MASK(layer + 1) - 1;
if (layer == LOG_A) bound = INF;
minimize(bound, cycle_cost[layer][x].second + cycle_cost[layer][x].first - 1);
if (bound >= ans){
ans += (bound - ans) - (bound - ans) % cycle_cost[layer][x].first;
}
}
if (jump_length[layer][x] != 0 && nxt[layer][x] != n && get_layer(ans + cost[layer][x]) == layer && ans < barber[layer][x]){
ans += cost[layer][x];
x = nxt[layer][x];
}
else if (graph[layer][x] != n && get_layer(ans + gain[layer][x]) == layer && ans < threshold[layer][x]){
ans += gain[layer][x];
x = graph[layer][x];
}
else break;
}
if (ans >= s[x]){
ans += s[x];
x = w[x];
}
else{
ans += p[x];
x = l[x];
}
if (x == n) break;
}
return ans;
}
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