game.cpp: In function 'void initialize(int)':
game.cpp:19:18: error: '__gnu_cxx::__alloc_traits<std::allocator<std::set<int> >, std::set<int> >::value_type' {aka 'class std::set<int>'} has no member named 'pop'
19 | jevil[i].pop(i);
| ^~~
game.cpp: In function 'int hasEdge(int, int)':
game.cpp:41:14: error: '__gnu_cxx::__alloc_traits<std::allocator<std::set<int> >, std::set<int> >::value_type' {aka 'class std::set<int>'} has no member named 'pop'
41 | jevil[u].pop(v);
| ^~~
game.cpp:42:14: error: '__gnu_cxx::__alloc_traits<std::allocator<std::set<int> >, std::set<int> >::value_type' {aka 'class std::set<int>'} has no member named 'pop'
42 | jevil[v].pop(u);
| ^~~