#include "game.h"
#include "bits/stdc++.h"
using namespace std;
vector<int> Aristas;
vector<int> r;
vector< vector<int> > Matriz;
int n;
int Buscar(int a){
if(r[a] == a) return a;
return r[a] = Buscar(r[a]);
}
void Unir(int a, int b){
if(a > b) swap(a, b);
a = Buscar(a);
b = Buscar(b);
for(int i = 0; i < n; i++){
if(i != a and i != b){
Matriz[a][i] += Matriz[b][i];
Matriz[i][a] += Matriz[i][b];
}
}
r[b] = a;
}
void initialize(int N){
n = N;
Matriz.assign(n, vector<int>(n, 1));
for(int i = 0; i < n; i++){
r.push_back(i);
Matriz[i][i] = -0;
}
}
int hasEdge(int u, int v){
u = Buscar(u);
v = Buscar(v);
if(Matriz[u][v] == 1){
Unir(u, v);
return 1;
} else {
Matriz[u][v]--;
Matriz[v][u]--;
return 0;
}
}
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