#include "game.h"
#include <bits/stdc++.h>
using namespace std;
int N;
vector<int> /*dsu,tam,*/clave;
/*int find(int x){
if(x==dsu[x]){
return x;
}
return dsu[x]=find(dsu[x]);
}
void unite(int x,int y){
x=find(x);
y=find(y);
if(x==y){
return;
}
if(tam[x]<tam[y]){
swap(x,y);
}
dsu[y]=x;
}*/
void initialize(int n){
clave.resize(n);
N=n;
/*dsu=tam=clave;
for(int i=0;i<n;i++){
tam[i]=1;
dsu[i]=i;
}*/
}
int hasEdge(int u, int v){
int x=min(u,v);
v=max(u,v);
u=x;
clave[u]++;
if(clave[u]==N-u-1){
return 1;
}else{
return 0;
}
}
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