#include "game.h"
#include <bits/stdc++.h>
using namespace std;
int N;
vector<int> /*dsu,tam,*/clave;
/*int find(int x){
    if(x==dsu[x]){
        return x;
    }
    return dsu[x]=find(dsu[x]);
}
void unite(int x,int y){
    x=find(x);
    y=find(y);
    if(x==y){
        return;
    }
    if(tam[x]<tam[y]){
        swap(x,y);
    }
    dsu[y]=x;
}*/
void initialize(int n){
    clave.resize(n);
    N=n;
    /*dsu=tam=clave;
    for(int i=0;i<n;i++){
        tam[i]=1;
        dsu[i]=i;
    }*/
}
int hasEdge(int u, int v){
    int x=min(u,v);
    v=max(u,v);
    u=x;
    clave[u]++;
    if(clave[u]==N-u-1){
        return 1;
    }else{
        return 0;
    }
}
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