#include "game.h"
#include <bits/stdc++.h>
using namespace std;
#define sz(v) (int)v.size()
set<int> adj[2][1505];
void initialize(int n) {
for(int i = 0; i < n; i++)
for(int j = i+1; j < n; j++){
adj[0][i].insert(j);
adj[0][j].insert(i);
}
}
void dfs(int s){
if(sz(adj[0][s]) != 1)return;
int viz = *adj[0][s].begin();
adj[1][s].insert(viz);
adj[1][viz].insert(s);
adj[0][s].erase(viz);
adj[0][viz].erase(s);
dfs(viz);
}
int hasEdge(int u, int v) {
if(adj[1][u].find(v) != adj[1][u].end())return 1;
else{
adj[0][u].erase(v);
adj[0][v].erase(u);
dfs(u);
dfs(v);
return 0;
}
}
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