#include <bits/stdc++.h>
#include <iostream>
#include <vector>
#include <algorithm>
#include <cmath>
#include "wall.h"
using namespace std;
#define all(a) (a).begin(), (a).end()
#define sz(a) (int)(a).size()
#define pb push_back
#define ll long long
#define ld long double
#define ui uint64_t
#define ar array
#define us unordered_set
#define cont(set, element) ((set).find(element) != (set).end())
/********* DEBUG *********/
template <typename T>
void outvec(const vector<T>& Z){
for (const T& x : Z)
cout << x << ' ';
cout << "\n";
}
void printVariable(const any& var) {
if (!var.has_value()) {
cout << "null";
return;
}
if (var.type() == typeid(int)) {
cout << any_cast<int>(var);
} else if (var.type() == typeid(double)) {
cout << any_cast<double>(var);
} else if (var.type() == typeid(float)) {
cout << any_cast<float>(var);
} else if (var.type() == typeid(char)) {
cout << any_cast<char>(var);
} else if (var.type() == typeid(bool)) {
cout << (any_cast<bool>(var) ? "true" : "false");
} else if (var.type() == typeid(string)) {
cout << any_cast<string>(var);
} else if (var.type() == typeid(const char*)) {
cout << any_cast<const char*>(var);
} else if (var.type() == typeid(long long)) {
cout << any_cast<long long>(var);
} else {
cout << "[unknown type]";
}
}
template<typename... Args>
void outval(Args... args) {
vector<any> variables = {args...};
for (size_t i = 0; i < variables.size(); ++i) {
printVariable(variables[i]);
if (i != variables.size() - 1) {
cout << " ";
}
}
cout << "\n";
}
#define nl "\n"
#define sp << " " <<
/********* DEBUG *********/
const ll MOD = 1000000007;
const ll MOD2 = 998244353;
const ll MOD3 = 1000000000;
const ll needMOD = 987654321;
const ll mxN = 2000001;
const ll inf = 1e18;
struct nd {
ll minv=0,maxv=0,lazy=-1;
};
vector<nd> tree(8000009);
void push(ll node, ll start, ll end){
if (tree[node].lazy == -1)
return;
tree[node].minv = tree[node].lazy;
tree[node].maxv = tree[node].lazy;
if (start != end){
tree[2*node+1].lazy = tree[node].lazy;
tree[2*node+2].lazy = tree[node].lazy;
}
tree[node].lazy = -1;
}
void updMax(ll l, ll r, ll val, ll node, ll start, ll end){
push(node, start, end);
if (l > end || r < start)
return;
if (tree[node].minv >= val)
return;
if (l <= start && end <= r){
if (tree[node].maxv < val){
tree[node].lazy = val;
push(node, start, end);
return;
}
}
if (start == end)
return;
ll m = (start + end) / 2;
updMax(l,r,val,2*node+1,start,m);
updMax(l,r,val,2*node+2,m+1,end);
tree[node].minv = min(tree[2*node+1].minv, tree[2*node+2].minv);
tree[node].maxv = max(tree[2*node+1].maxv, tree[2*node+2].maxv);
}
void updMin(ll l, ll r, ll val, ll node, ll start, ll end){
push(node, start, end);
if (l > end || r < start)
return;
if (tree[node].maxv <= val)
return;
if (l <= start && end <= r){
if (tree[node].minv > val){
tree[node].lazy = val;
push(node, start, end);
return;
}
}
if (start == end)
return;
ll m = (start + end) / 2;
updMin(l,r,val,2*node+1,start,m);
updMin(l,r,val,2*node+2,m+1,end);
tree[node].minv = min(tree[2*node+1].minv, tree[2*node+2].minv);
tree[node].maxv = max(tree[2*node+1].maxv, tree[2*node+2].maxv);
}
nd quer(ll idx, ll node, ll start, ll end){
push(node, start, end);
if (start == end && idx == end)
return tree[node];
ll m = (start + end) / 2;
if (idx <= m)
return quer(idx, 2 * node + 1, start, m);
else
return quer(idx, 2 * node + 2, m + 1, end);
return {0};
}
void buildWall(int n, int k, int op[], int left[], int right[], int height[], int finalHeight[]){
for (int i = 0; i < k; i++){
if (op[i] == 1)
updMax(left[i], right[i], height[i], 0, 0, n-1);
else
updMin(left[i], right[i], height[i], 0, 0, n-1);
}
for (int i = 0; i < n; i++){
finalHeight[i] = quer(i, 0, 0, n-1).minv;
}
return;
}
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |