#include "game.h"
#include <bits/stdc++.h>
using namespace std;
int n;
vector<set<int>> vi;
void initialize(int n) {
vi.resize(n);
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
if (i != j) vi[i].insert(j);
}
}
}
void relax(int cur) {
if (vi[cur].empty()) return;
if (vi[cur].size() == 1) {
int x = *vi[cur].begin();
vi[cur].erase(x);
vi[x].erase(cur);
relax(x);
}
}
int hasEdge(int u, int v) {
if (vi[u].count(v) == 0) return 1;
vi[u].erase(v), vi[v].erase(u);
relax(u), relax(v);
return 0;
}
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