#pragma GCC optimize("O3", "unroll-loops")
#pragma GCC target("avx2")
#include "dungeons.h"
#include <bits/stdc++.h>
using namespace std;
#define sig signed
#define int long long
#define vec vector
#define arr array
const int N = 4e5 + 5, LG = 27;
int n;
arr<int, N> wn, ls, wn_nd, ls_nd;
arr<arr<vec<int>, N>, LG> wn_jmp, ls_jmp;
void jmp_cmp() {
for (int u = 0; u <= n; u++)
wn_jmp[0][u] = {wn_nd[u], wn[u], wn[u]};
for (int i = 1; i <= 25; i++) {
for (int u = 0; u <= n; u++) {
vec<int> x = wn_jmp[i - 1][u];
vec<int> y = wn_jmp[i - 1][x[0]];
wn_jmp[i][u] = {y[0], x[1] + y[1], max(x[2], y[2] - x[1])};
}
}
for (int u = 0; u <= n; u++)
ls_jmp[0][u] = {ls_nd[u], ls[u], wn[u] - 1};
for (int i = 1; i <= 25; i++) {
for (int u = 0; u <= n; u++) {
vec<int> x = ls_jmp[i - 1][u];
vec<int> y = ls_jmp[i - 1][x[0]];
ls_jmp[i][u] = {y[0], x[1] + y[1], min(x[2], y[2] - x[1])};
}
}
}
void init(sig _n, vec<sig> _wn, vec<sig> _ls, vec<sig> _wn_nd, vec<sig> _ls_nd) {
n = _n;
for (int u = 0; u < n; u++)
wn[u] = _wn[u], ls[u] = _ls[u], wn_nd[u] = _wn_nd[u], ls_nd[u] = _ls_nd[u];
wn[n] = ls[n] = 0, wn_nd[n] = ls_nd[n] = n;
jmp_cmp();
}
int simulate(sig u, sig s) {
while (u != n && s < wn[1]) {
for (int i = 25; i >= 0; i--) {
vec<int> y = ls_jmp[i][u];
if (y[0] != n && s <= y[2]) {
u = y[0], s += y[1];
}
}
if (s >= wn[u]) {
s += wn[u];
u = wn_nd[u];
} else {
s += ls[u];
u = ls_nd[u];
}
}
while (u != n) {
for (int i = 25; i >= 0; i--) {
vec<int> x = wn_jmp[i][u];
if (x[0] != n && s >= x[2]) {
u = x[0], s += x[1];
}
}
if (s >= wn[u]) {
s += wn[u];
u = wn_nd[u];
} else {
s += ls[u];
u = ls_nd[u];
}
}
return s;
}
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