This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <algorithm>
#include <bitset>
#include <complex>
#include <deque>
#include <exception>
#include <fstream>
#include <functional>
#include <iomanip>
#include <ios>
#include <iosfwd>
#include <iostream>
#include <istream>
#include <iterator>
#include <limits>
#include <list>
#include <locale>
#include <map>
#include <memory>
#include <new>
#include <numeric>
#include <ostream>
#include <queue>
#include <set>
#include <sstream>
#include <stack>
#include <stdexcept>
#include <streambuf>
#include <string>
#include <typeinfo>
#include <utility>
#include <valarray>
#include <vector>
#if __cplusplus >= 201103L
#include <array>
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <forward_list>
#include <future>
#include <initializer_list>
#include <mutex>
#include <random>
#include <ratio>
#include <regex>
#include <scoped_allocator>
#include <system_error>
#include <thread>
#include <tuple>
#include <typeindex>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#endif
int gcd(int a, int b) {return b == 0 ? a : gcd(b, a % b);}
#define ll long long
#define pb push_back
#define ld long double
#define mp make_pair
#define F first
#define S second
#define pii pair<ll,ll>
using namespace :: std;
const ll maxn=2e5+500;
const ll inf=1e18+800;
vector<ll> comp;
ll n,k;
int main(){
ios_base::sync_with_stdio(0);cin.tie(0);cout.tie(0);
cin>>k>>n;
ll sum=0;
vector<pair<ll,pii> > vec;
comp.pb(0);
for(ll i=0;i<n;i++){
char C,T;
ll L,R;
cin>>C>>L>>T>>R;
if(L>R)swap(L,R);
sum+=R-L;
if(C!=T){
comp.pb(L);
comp.pb(R);
sum++;
vec.pb(mp(L+R,mp(L,R)));
}
}
sort(comp.begin(),comp.end());
auto it=unique(comp.begin(),comp.end());
comp.resize(it-comp.begin());
if(k==1){
ll ans=inf;
for(auto x:comp){
ll res=0;
for(auto e:vec){
ll l=e.S.F;
ll r=e.S.S;
if(x<l){
res+=(l-x);
}
if(r<x){
res+=(x-r);
}
}
ans=min(ans,res);
}
cout<<ans*2+sum<<endl;
}
return 0;
}
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