Submission #1170574

#TimeUsernameProblemLanguageResultExecution timeMemory
1170574baldwin_huangRainforest Jumps (APIO21_jumps)C++20
0 / 100
122 ms42520 KiB
#include <bits/stdc++.h> using namespace std; int n; vector<int> h; const int INF = 1e9; struct node { int left = -1; int right = -1; }; vector<node> nodes; vector< vector<int> > binary_lifting(262144 + 1, vector<int>(30, -1)); // It tells you the 2^j ancestor of i. void init(int N, vector<int> H) { n = N; h = H; nodes = vector<node>(n); // It's a graph, has the index to the children. for (int i = 1; i < n; i++) { int target = i - 1; while (H[target] <= H[i]) { if (target == -1) { break; } target = nodes[target].left; } nodes[i].left = target; } for (int i = n - 2; i >= 0; i--) { int target = i + 1; while (H[target] <= H[i]) { if (target == -1) { break; } target = nodes[target].right; } nodes[i].right = target; } // Create the binary_lift // Create the base ancestors; for (int i = 0; i < n; i++) { int greatest = -1; int ancestor = -1; if (nodes[i].left != -1 && greatest < H[nodes[i].left]) { greatest = H[nodes[i].left]; ancestor = nodes[i].left; } if (nodes[i].right != -1 && greatest < H[nodes[i].right]) { greatest = H[nodes[i].right]; ancestor = nodes[i].right; } binary_lifting[i][0] = ancestor; } for (int i = 1; i < 30; i++) { for (int j = 0; j < n; j++) { if (binary_lifting[j][i - 1] == -1) { binary_lifting[j][i] = -1; } else { binary_lifting[j][i] = binary_lifting[binary_lifting[j][i - 1]][i - 1]; } } } return; } // Gives the index to the jth ancestor int find_ancestor(int source, int distance) { int pos = source; for (int i = 29; i >= 0; i--) { if (distance & (1<<i)) { pos = binary_lifting[pos][i]; if (pos == -1) { return -1; } } } return pos; } int minimum_jumps(int A, int B, int C, int D) { if (A != B || C != D) { return -1; } int high = 200010; int low = 0; int ans; while (low <= high) { int mid = (low + high) / 2; int dist = mid; int ancestor = find_ancestor(A, dist); // cout << low << ' ' << high << '\n'; // Anything that is greater or equal to C is not wanted. if (ancestor == -1 || h[C] <= h[ancestor]) { high = mid - 1; } else { ans = dist; low = mid + 1; } } int ancestor = find_ancestor(A, ans); // cout << find_ancestor(A, 4) << '\n'; if (h[nodes[ancestor].left] == h[C] || h[nodes[ancestor].right] == h[C]) { return ans + 1; } else { return -1; } }
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