#include "game.h"
#include<bits/stdc++.h>
using namespace std;
int n;
vector<unordered_set<int>> h;
bool check(){
vector<bool> seen(n, false);
int x = 0;
queue<int> q;
q.push(0);
while (!q.empty()){
int cur = q.front();
q.pop();
if (seen[cur]) continue;
seen[cur] = true;
x++;
for (int next : h[cur]) q.push(next);
}
return (x == n);
}
void initialize(int n){
::n = n;
h.resize(n);
for (int i=0; i<n; i++){
for (int j=0; j<n; j++){
if (i != j) h[i].insert(j);
}
}
}
int hasEdge(int u, int v){
h[u].erase(v);
h[v].erase(u);
if (check()) return 0;
h[u].insert(v);
h[v].insert(u);
return 1;
}
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