#include "game.h"
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef vector<int> vi;
typedef vector<vi> vii;
typedef pair<int,int> pi;
typedef vector<pi> pii;
typedef tuple<int,int,int> tii;
typedef vector<ll> li;
typedef vector<li> lii;
#define REP(i,a,b) for(int i=a;i<b;i++)
#define F first
#define S second
#define PB push_back
#define LSOne(s) ((s)&(-s))
const ll INF=1000000000000000010;
const int inf=1e9+10;
const ll M=1e9+7;
int n,k;
vii a,b;
vi vis,ls,arr;
void dfs2(int x){
arr.PB(x);
vis[x]=1;
for(auto u:b[x])if(!vis[u])dfs2(u);
}
void dfs(int x){
vis[x]=1;
for(auto u:a[x])if(!vis[u])dfs(u);
ls.PB(x);
}
void init(int N, int K) {
n=N;k=K;
a.resize(n);
b.resize(n);
REP(i,0,k-1)a[i].PB(i+1);
REP(i,1,k)b[i].PB(i-1);
}
int add_teleporter(int u, int v) {
if(u==v&&u<k)return 1;
a[u].PB(v);
b[v].PB(u);
vis.clear();
vis.resize(n,0);
ls.clear();
REP(i,0,n)if(!vis[i])dfs(i);
vis.clear();
vis.resize(n,0);
reverse(ls.begin(),ls.end());
REP(i,0,n){
if(vis[ls[i]])continue;
arr.clear();
if(!vis[ls[i]])dfs2(ls[i]);
if(arr.size()<=1)continue;
for(auto u:arr)if(u<k)return 1;
}
return 0;
}
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