Submission #1157687

#TimeUsernameProblemLanguageResultExecution timeMemory
1157687thieunguyenhuyRobot Contest (IOI23_robot)C++20
34 / 100
77 ms5820 KiB
#include "robot.h" #include <bits/stdc++.h> using namespace std; #define POPCOUNT(n) (__builtin_popcountll((n))) #define CLZ(n) (__builtin_clzll((n))) #define CTZ(n) (__builtin_ctzll((n))) #define LOG(n) (63 - __builtin_clzll((n))) #define BIT(n, i) (((n) >> (i)) & 1ll) #define MASK(i) (1ll << (i)) #define FLIP(n, i) ((n) ^ (1ll << (i))) #define ON(n, i) ((n) | MASK(i)) #define OFF(n, i) ((n) & ~MASK(i)) #define Int __int128 #define fi first #define se second typedef long long ll; typedef unsigned long long ull; typedef long double ld; typedef pair<int, int> pii; typedef pair<long long, long long> pll; typedef pair<long long, int> pli; typedef pair<int, long long> pil; typedef vector<pair<int, int>> vii; typedef vector<pair<long long, long long>> vll; typedef vector<pair<long long, int>> vli; typedef vector<pair<int, long long>> vil; template <class T1, class T2> bool maximize(T1 &x, T2 y) { if (x < y) { x = y; return true; } return false; } template <class T1, class T2> bool minimize(T1 &x, T2 y) { if (x > y) { x = y; return true; } return false; } template <class T> void remove_duplicate(vector<T> &ve) { sort (ve.begin(), ve.end()); ve.resize(unique(ve.begin(), ve.end()) - ve.begin()); } mt19937_64 rng(chrono::high_resolution_clock::now().time_since_epoch().count()); template <class T1, class T2> T1 random(T1 l, T2 r) { return uniform_int_distribution<T1>(l, r)(rng); } template <class T> T random(T r) { return rng() % r; } const int N = 1e6 + 5; const int MOD = 1e9 + 7; const int inf = 1e9; const long long INF = 1e18; const char dir[] = {'H', 'W', 'S', 'E', 'N'}; const int order[] = {-1, 3, 2, 1, 4}; const int NOT_PAR = -8; const int NOT_VIS = -7; const int NOT_WALL = -6; const int VIS = -5; const int NOT_FREE = -4; const int ANY = -3; const int WALL = -2; const int TRAP = -1; const int FREE = 0; void backtrack(int index, vector<int> S, int Z, char A) { if (index == S.size()) { set_instruction(S, Z, A); return; } if (S[index] == VIS) { for (int i = 1; i <= 4; ++i) { S[index] = i; backtrack(index + 1, S, Z, A); } } else if (S[index] == ANY) { for (int i = -2; i <= 4; ++i) { S[index] = i; backtrack(index + 1, S, Z, A); } } else if (S[index] == NOT_FREE) { for (int i = -2; i <= 4; ++i) if (i != FREE) { S[index] = i; backtrack(index + 1, S, Z, A); } } else if (S[index] == NOT_WALL) { for (int i = -2; i <= 4; ++i) if (i != WALL) { S[index] = i; backtrack(index + 1, S, Z, A); } } else if (S[index] == NOT_VIS) { for (int i = -2; i <= 0; ++i) { S[index] = i; backtrack(index + 1, S, Z, A); } } else if (S[index] == NOT_PAR) { for (int i = -2; i <= 4; ++i) if (index <= 0 || i != order[(index + 1) % 4 + 1]) { S[index] = i; backtrack(index + 1, S, Z, A); } } else backtrack(index + 1, S, Z, A); } void add(vector<int> S, int Z, char A) { backtrack(0, S, Z, A); } void program_pulibot() { // Old order: WSEN -> Bad // New order: ESWN -> Should be better add({0, ANY, ANY, FREE, ANY}, 1, 'E'); add({0, ANY, NOT_WALL, NOT_FREE, ANY}, 1, 'H'); add({0, ANY, WALL, TRAP, ANY}, 1, 'H'); add({0, ANY, WALL, VIS, ANY}, 1, 'H'); add({1, ANY, FREE, ANY, ANY}, 2, 'S'); add({1, ANY, NOT_FREE, ANY, ANY}, 2, 'H'); add({2, FREE, ANY, ANY, ANY}, 3, 'W'); add({2, NOT_FREE, ANY, ANY, ANY}, 3, 'H'); add({3, ANY, ANY, ANY, FREE}, 4, 'N'); add({3, ANY, ANY, ANY, NOT_FREE}, 4, 'H'); add({4, NOT_PAR, NOT_PAR, 3, NOT_PAR}, 0, 'E'); add({4, NOT_PAR, 4, NOT_PAR, NOT_PAR}, 0, 'S'); add({4, 1, NOT_PAR, NOT_PAR, NOT_PAR}, 0, 'W'); add({4, NOT_PAR, NOT_PAR, NOT_PAR, 2}, 0, 'N'); add({0, VIS, WALL, WALL, NOT_VIS}, 5, 'W'); add({0, NOT_VIS, WALL, WALL, VIS}, 5, 'N'); for (int five = 1; five <= 4; ++five) { for (int par = 1; par <= 4; ++par) if (par != five) { vector<int> S(5); S[0] = order[five], S[1] = S[2] = S[3] = S[4] = NOT_PAR; S[five] = 5, S[par] = order[(par + 1) % 4 + 1]; add(S, 5, dir[par]); } } add({2, WALL, 5, NOT_VIS, WALL}, 5, 'H'); add({1, WALL, NOT_VIS, 5, WALL}, 5, 'H'); add({5, 5, ANY, ANY, ANY}, 1, 'W'); add({5, ANY, 5, ANY, ANY}, 1, 'S'); add({5, ANY, ANY, 5, ANY}, 1, 'E'); add({5, ANY, ANY, ANY, 5}, 1, 'N'); add({5, 1, WALL, WALL, NOT_VIS}, 1, 'T'); add({5, NOT_VIS, WALL, WALL, 1}, 1, 'T'); }
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