#include "robot.h"
#include <bits/stdc++.h>
using namespace std;
#define POPCOUNT(n) (__builtin_popcountll((n)))
#define CLZ(n) (__builtin_clzll((n)))
#define CTZ(n) (__builtin_ctzll((n)))
#define LOG(n) (63 - __builtin_clzll((n)))
#define BIT(n, i) (((n) >> (i)) & 1ll)
#define MASK(i) (1ll << (i))
#define FLIP(n, i) ((n) ^ (1ll << (i)))
#define ON(n, i) ((n) | MASK(i))
#define OFF(n, i) ((n) & ~MASK(i))
#define Int __int128
#define fi first
#define se second
typedef long long ll;
typedef unsigned long long ull;
typedef long double ld;
typedef pair<int, int> pii;
typedef pair<long long, long long> pll;
typedef pair<long long, int> pli;
typedef pair<int, long long> pil;
typedef vector<pair<int, int>> vii;
typedef vector<pair<long long, long long>> vll;
typedef vector<pair<long long, int>> vli;
typedef vector<pair<int, long long>> vil;
template <class T1, class T2> bool maximize(T1 &x, T2 y) {
if (x < y) {
x = y;
return true;
}
return false;
}
template <class T1, class T2> bool minimize(T1 &x, T2 y) {
if (x > y) {
x = y;
return true;
}
return false;
}
template <class T> void remove_duplicate(vector<T> &ve) {
sort (ve.begin(), ve.end());
ve.resize(unique(ve.begin(), ve.end()) - ve.begin());
}
mt19937_64 rng(chrono::high_resolution_clock::now().time_since_epoch().count());
template <class T1, class T2> T1 random(T1 l, T2 r) {
return uniform_int_distribution<T1>(l, r)(rng);
}
template <class T> T random(T r) {
return rng() % r;
}
const int N = 1e6 + 5;
const int MOD = 1e9 + 7;
const int inf = 1e9;
const long long INF = 1e18;
const int WALL = -2;
const int TRAP = -1;
const int FREE = 0;
void backtrack(int index, vector<int> S, int Z, char A) {
if (index == S.size()) {
set_instruction(S, Z, A);
return;
}
if (S[index] == -3 || S[index] == -4) {
int can_zero = (S[index] != -4);
for (int i = -2; i <= 1; ++i) {
if (i == 0 && !can_zero) continue;
S[index] = i;
backtrack(index + 1, S, Z, A);
}
}
else backtrack(index + 1, S, Z, A);
}
void add(vector<int> S, int Z, char A) {
backtrack(0, S, Z, A);
}
void program_pulibot() {
add({0, -3, -3, FREE, -3}, 1, 'E');
add({0, -3, FREE, TRAP, -3}, 1, 'S');
add({0, -3, FREE, WALL, -3}, 1, 'S');
add({0, -3, WALL, TRAP, FREE}, 1, 'N');
add({0, -3, WALL, WALL, -3}, 1, 'T');
}
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