Submission #1153561

#TimeUsernameProblemLanguageResultExecution timeMemory
1153561elipsenCyberland (APIO23_cyberland)C++20
28 / 100
3092 ms9752 KiB
#include "cyberland.h" #include <vector> #include <set> #include <unordered_set> #include <unordered_map> #include <queue> #include <utility> #define v vector #define s set #define u_s unordered_set #define u_m unordered_map #define q queue #define p_q priority_queue #define p pair #define ll long long using namespace std; class WorldMap { const int maxShift = 1000000; const ll tempInf = 1000000000000000; int countryCount; int cyberland; double minimum; u_m<int, v<p<int, int>>> friends; u_m<int, int> zeroFriends; v<ll> dspaSourceResult; u_m<int, ll> halvers; u_m<int, s<p<ll, int>>> customHalvers; u_s<int> checkedHalvers; v<int> powers; ll runthroughCount = 0; public: // Initialize the world map WorldMap(int countries, int destinationIndex) { countryCount = countries; cyberland = destinationIndex; minimum = tempInf; friends.clear(); zeroFriends.clear(); dspaSourceResult.clear(); halvers.clear(); customHalvers.clear(); checkedHalvers.clear(); powers.clear(); } void notePowers(v<int> arr) { powers = arr; } void connect(int friend1, int friend2, int distance) { if (friend2 < friend1) { int temp = friend1; friend1 = friend2; friend2 = temp; } if ((friend1 == 0) || (powers[friend1] == 0)) { zeroFriends[friend2] = (zeroFriends[friend2] == 0) ? distance : min(zeroFriends[friend2], distance); } else { friends[friend1].push_back(make_pair(friend2, distance)); friends[friend2].push_back(make_pair(friend1, distance)); } } void handleZero() { for (p<int, int> fren : zeroFriends) { friends[0].push_back(make_pair(fren.first, fren.second)); friends[fren.first].push_back(make_pair(0, fren.second)); } } void dspaSource() { // Initialize stuff dspaSourceResult.clear(); dspaSourceResult.resize(countryCount, tempInf); p_q<p<ll, int>, v<p<ll, int>>, greater<p<ll, int>>> dspaQueue; dspaQueue.push(make_pair(0, 0)); dspaSourceResult[0] = 0; int selected; int friendID; int friendDist; // Go through the queue while (!(dspaQueue.empty())) { selected = dspaQueue.top().second; dspaQueue.pop(); // Go through the first-in-line's friends for (p<int, int> fren : friends[selected]) { friendID = fren.first; friendDist = fren.second; // If the friend has 0-powers if (powers[friendID] == 0) { // Propagate only if it hasn't been hit before if (dspaSourceResult[friendID] > 0) { dspaSourceResult[friendID] = 0; // Note that we cannot leave Cyberland if (friendID != cyberland) dspaQueue.push(make_pair(0, friendID)); } } else { // Propagate only if the value changes if (dspaSourceResult[selected] + friendDist < dspaSourceResult[friendID]) { dspaSourceResult[friendID] = dspaSourceResult[selected] + friendDist; // Note that we cannot leave Cyberland if (friendID != cyberland) dspaQueue.push(make_pair(dspaSourceResult[friendID], friendID)); } } } } } void dspaDestination() { // Initialize stuff v<ll> dspaDestinationResult(countryCount, tempInf); p_q<p<ll, int>, v<p<ll, int>>, greater<p<ll, int>>> dspaQueue; u_s<int> halverSet; dspaQueue.push(make_pair(0, cyberland)); dspaDestinationResult[cyberland] = 0; int selected; int friendID; int friendDist; // Go through the queue while (!(dspaQueue.empty())) { selected = dspaQueue.top().second; dspaQueue.pop(); // Go through the first-in-line's friends for (p<int, int> fren : friends[selected]) { friendID = fren.first; friendDist = fren.second; // Propagate only if the value changes if (dspaDestinationResult[selected] + friendDist < dspaDestinationResult[friendID]) { dspaDestinationResult[friendID] = dspaDestinationResult[selected] + friendDist; // Log if friend's power is 2 if (friendID != 0) dspaQueue.push(make_pair(dspaDestinationResult[friendID], friendID)); if (powers[friendID] == 2) halverSet.insert(friendID); } } } // Deal with the queue for 2-powers for (auto selected: halverSet) halvers[selected] = dspaDestinationResult[selected]; } void dspaCustom(int halverInd) { // Initialize stuff v<ll> dspaCustomResult(countryCount, tempInf); p_q<p<ll, int>, v<p<ll, int>>, greater<p<ll, int>>> dspaQueue; dspaQueue.push(make_pair(0, halverInd)); dspaCustomResult[halverInd] = 0; int selected; int friendID; int friendDist; // Go through the queue while (!(dspaQueue.empty())) { selected = dspaQueue.top().second; dspaQueue.pop(); // Go through the first-in-line's friends for (p<int, int> fren : friends[selected]) { friendID = fren.first; friendDist = fren.second; // Propagate only if the value changes if (dspaCustomResult[selected] + friendDist < dspaCustomResult[friendID]) { dspaCustomResult[friendID] = dspaCustomResult[selected] + friendDist; // Note that we cannot leave Cyberland, & it's sub-optimal to pass by a 2-power for the path if ((friendID != cyberland) && (friendID != 0)) dspaQueue.push(make_pair(dspaCustomResult[friendID], friendID)); // return if friend's power is 2 - this shall be the closest friend if (powers[friendID] == 2) customHalvers[halverInd].insert(make_pair(dspaCustomResult[friendID], friendID)); } } } } double div2(double ans, int expo) { double k = 2; while (expo != 0) { if (expo & 1) ans = ans / k; expo = expo >> 1; k = k * k; } return ans; } bool navigate(int halverInd, double currDistance, double lastDistance, int halvesUsed, int maxHalves) { // runthroughCount++; // Navigating from Cyberland back to home; first update double newDist = currDistance + div2(lastDistance, halvesUsed); // Then try to minimize saved path length if (newDist + div2(1, halvesUsed) - div2(1, maxHalves) < minimum - max(minimum / 1.0E7, 1.0E-7)) { minimum = min(minimum, newDist + div2(dspaSourceResult[halverInd], halvesUsed + 1)); // If maxHalves has not been reached, go through each friend int friendID; ll friendDist; if (halvesUsed < maxHalves - 1) { if (checkedHalvers.find(halverInd) == checkedHalvers.end()) { checkedHalvers.insert(halverInd); dspaCustom(halverInd); ll minDist = tempInf; for (auto fren : friends[halverInd]) { if (fren.first != cyberland) minDist = min(minDist, ((ll) fren.second) * 2); } if (minDist != tempInf) customHalvers[halverInd].insert(make_pair(minDist, halverInd)); } for (auto fren : customHalvers[halverInd]) { friendDist = fren.first; friendID = fren.second; bool get = navigate(friendID, newDist, friendDist, halvesUsed + 1, maxHalves); if (get) break; } } return false; } else return true; } double determinePath(int twoPower) { // Perform DijkstraSPA once from source, apply 0 and 1 rules dspaSource(); // Perform DijkstraSPA once from destination, record 2s dspaDestination(); // Then consolidate hereon if (dspaSourceResult[cyberland] == tempInf) return -1; // If Cyberland is reachable p_q<p<ll, int>, v<p<ll, int>>, greater<p<ll, int>>> dfsFromDestinationQueue; minimum = dspaSourceResult[cyberland]; for (auto info : halvers) dfsFromDestinationQueue.push(make_pair(info.second, info.first)); twoPower = min(twoPower, maxShift); // Go through each 2-power starting from destination, dfs-style p<ll, int> currentHalver; while (!(dfsFromDestinationQueue.empty())) { currentHalver = dfsFromDestinationQueue.top(); dfsFromDestinationQueue.pop(); bool get = navigate(currentHalver.second, 0, currentHalver.first, 0, twoPower); if (get) break; } return minimum; } }; double solve(int N, int M, int K, int H, v<int> x, v<int> y, v<int> c, v<int> arr) { // Rename every int to something more descriptive int countryCount = N; int roadCount = M; int bitShifter = K; int cyberLocation = H; WorldMap theRoadToCyberland(countryCount, cyberLocation); theRoadToCyberland.notePowers(arr); for (int road = 0; road < roadCount; road++) theRoadToCyberland.connect(x[road], y[road], c[road]); theRoadToCyberland.handleZero(); return theRoadToCyberland.determinePath(bitShifter); }
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