제출 #1153531

#제출 시각아이디문제언어결과실행 시간메모리
1153531elipsenCyberland (APIO23_cyberland)C++20
49 / 100
3094 ms14820 KiB
#include "cyberland.h" #include <vector> #include <set> #include <unordered_set> #include <unordered_map> #include <queue> #include <utility> #define v vector #define s set #define u_s unordered_set #define u_m unordered_map #define q queue #define p_q priority_queue #define p pair #define ll long long using namespace std; class WorldMap { const int maxShift = 50; const ll tempInf = 1000000000000000; int countryCount; int cyberland; double minimum; u_m<int, v<p<int, int>>> friends; v<ll> dspaSourceResult; u_m<int, ll> halvers; u_m<int, s<p<ll, int>>> customHalvers; v<int> powers; public: // Initialize the world map WorldMap(int countries, int destinationIndex) { countryCount = countries; cyberland = destinationIndex; minimum = tempInf; friends.clear(); dspaSourceResult.clear(); halvers.clear(); customHalvers.clear(); powers.clear(); } void connect(int friend1, int friend2, int distance) { friends[friend1].push_back(make_pair(friend2, distance)); friends[friend2].push_back(make_pair(friend1, distance)); } void notePowers(v<int> arr) { powers = arr; } void dspaSource() { // Initialize stuff dspaSourceResult.clear(); dspaSourceResult.resize(countryCount, tempInf); p_q<p<ll, int>, v<p<ll, int>>, greater<p<ll, int>>> dspaQueue; dspaQueue.push(make_pair(0, 0)); dspaSourceResult[0] = 0; int selected; int friendID; int friendDist; // Go through the queue while (!(dspaQueue.empty())) { selected = dspaQueue.top().second; dspaQueue.pop(); // Go through the first-in-line's friends for (p<int, int> fren : friends[selected]) { friendID = fren.first; friendDist = fren.second; // If the friend has 0-powers if (powers[friendID] == 0) { // Propagate only if it hasn't been hit before if (dspaSourceResult[friendID] > 0) { dspaSourceResult[friendID] = 0; // Note that we cannot leave Cyberland if (friendID != cyberland) dspaQueue.push(make_pair(0, friendID)); } } else { // Propagate only if the value changes if (dspaSourceResult[selected] + friendDist < dspaSourceResult[friendID]) { dspaSourceResult[friendID] = dspaSourceResult[selected] + friendDist; // Note that we cannot leave Cyberland if (friendID != cyberland) dspaQueue.push(make_pair(dspaSourceResult[friendID], friendID)); } } } } } void dspaDestination() { // Initialize stuff v<ll> dspaDestinationResult(countryCount, tempInf); p_q<p<ll, int>, v<p<ll, int>>, greater<p<ll, int>>> dspaQueue; u_s<int> halverSet; dspaQueue.push(make_pair(0, cyberland)); dspaDestinationResult[cyberland] = 0; int selected; int friendID; int friendDist; // Go through the queue while (!(dspaQueue.empty())) { selected = dspaQueue.top().second; dspaQueue.pop(); // Go through the first-in-line's friends for (p<int, int> fren : friends[selected]) { friendID = fren.first; friendDist = fren.second; // Propagate only if the value changes if (dspaDestinationResult[selected] + friendDist < dspaDestinationResult[friendID]) { dspaDestinationResult[friendID] = dspaDestinationResult[selected] + friendDist; // Log if friend's power is 2 dspaQueue.push(make_pair(dspaDestinationResult[friendID], friendID)); if (powers[friendID] == 2) halverSet.insert(friendID); } } } // Deal with the queue for 2-powers for (auto selected: halverSet) halvers[selected] = dspaDestinationResult[selected]; } void dspaCustom(int halverInd) { // Initialize stuff v<ll> dspaCustomResult(countryCount, tempInf); p_q<p<ll, int>, v<p<ll, int>>, greater<p<ll, int>>> dspaQueue; dspaQueue.push(make_pair(0, halverInd)); dspaCustomResult[halverInd] = 0; bool soulSearching = true; int selected; int friendID; int friendDist; // Go through the queue while (!(dspaQueue.empty())) { selected = dspaQueue.top().second; dspaQueue.pop(); // Go through the first-in-line's friends for (p<int, int> fren : friends[selected]) { friendID = fren.first; friendDist = fren.second; // Propagate only if the value changes if (dspaCustomResult[selected] + friendDist < dspaCustomResult[friendID]) { dspaCustomResult[friendID] = dspaCustomResult[selected] + friendDist; // Note that we cannot leave Cyberland, & it's sub-optimal to pass by a 2-power for the path if ((friendID != cyberland) && soulSearching) dspaQueue.push(make_pair(dspaCustomResult[friendID], friendID)); // return if friend's power is 2 - this shall be the closest friend if (powers[friendID] == 2) { customHalvers[halverInd].insert(make_pair(dspaCustomResult[friendID], friendID)); soulSearching = false; } } } } } double div2(double ans, int expo) { double k = 2; while (expo != 0) { if (expo & 1) ans = ans / k; expo = expo >> 1; k = k * k; } return ans; } void navigate(int halverInd, double currDistance, double lastDistance, int halvesUsed, int maxHalves) { // Navigating from Cyberland back to home; first update double newDist = currDistance + div2(lastDistance, halvesUsed); // Then try to minimize saved path length if (newDist <= minimum) { minimum = min(minimum, newDist + div2(dspaSourceResult[halverInd], halvesUsed + 1)); // If maxHalves has not been reached, go through each friend int friendID; ll friendDist; if (halvesUsed < maxHalves - 1) { for (auto fren : customHalvers[halverInd]) { friendDist = fren.first; friendID = fren.second; navigate(friendID, newDist, friendDist, halvesUsed + 1, maxHalves); } } } } double determinePath(int twoPower) { // Perform DijkstraSPA once from source, apply 0 and 1 rules dspaSource(); // Perform DijkstraSPA once from destination, record 2s dspaDestination(); // Then consolidate hereon if (dspaSourceResult[cyberland] == tempInf) return -1; // If Cyberland is reachable p_q<p<ll, int>, v<p<ll, int>>, greater<p<ll, int>>> dfsFromDestinationQueue; minimum = dspaSourceResult[cyberland]; ll minDist; for (auto info : halvers) { dspaCustom(info.first); minDist = tempInf; for (auto fren : friends[info.first]) { if (fren.first != cyberland) minDist = min(minDist, ((ll) fren.second) * 2); } if (minDist != tempInf) customHalvers[info.first].insert(make_pair(minDist, info.first)); dfsFromDestinationQueue.push(make_pair(info.second, info.first)); } twoPower = min(twoPower, maxShift); // Go through each 2-power starting from destination, dfs-style p<ll, int> currentHalver; while (!(dfsFromDestinationQueue.empty())) { currentHalver = dfsFromDestinationQueue.top(); dfsFromDestinationQueue.pop(); navigate(currentHalver.second, 0, currentHalver.first, 0, twoPower); } return minimum; } }; double solve(int N, int M, int K, int H, v<int> x, v<int> y, v<int> c, v<int> arr) { // Rename every int to something more descriptive int countryCount = N; int roadCount = M; int bitShifter = K; int cyberLocation = H; WorldMap theRoadToCyberland(countryCount, cyberLocation); for (int road = 0; road < roadCount; road++) theRoadToCyberland.connect(x[road], y[road], c[road]); theRoadToCyberland.notePowers(arr); return theRoadToCyberland.determinePath(bitShifter); }
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