#include "cyberland.h"
#include <vector>
#include <unordered_map>
#include <queue>
#include <utility>
#define v vector
#define u_m unordered_map
#define q queue
#define p_q priority_queue
#define p pair
#define ll long long
using namespace std;
class WorldMap {
const ll tempInf = 1000000000000000;
int countryCount; int cyberland;
u_m<int, v<p<int, int>>> friends;
v<ll> dspaSourceResult; u_m<int, ll> halvers;
v<int> powers;
public:
// Initialize the world map
WorldMap(int countries, int destinationIndex) {
countryCount = countries;
cyberland = destinationIndex;
friends.clear(); dspaSourceResult.clear(); halvers.clear(); powers.clear();
}
void connect(int friend1, int friend2, int distance) {
friends[friend1].push_back(make_pair(friend2, distance));
friends[friend2].push_back(make_pair(friend1, distance));
}
void notePowers(v<int> arr) {
powers = arr;
}
void dspaSource() {
// Initialize stuff
dspaSourceResult.clear(); dspaSourceResult.resize(countryCount, tempInf);
p_q<p<ll, int>, v<p<ll, int>>, greater<p<ll, int>>> dspaQueue;
dspaQueue.push(make_pair(0, 0));
dspaSourceResult[0] = 0;
int selected; int friendID; int friendDist;
// Go through the queue
while (!(dspaQueue.empty())) {
selected = dspaQueue.top().second; dspaQueue.pop();
// Go through the first-in-line's friends
for (p<int, int> fren : friends[selected]) {
friendID = fren.first; friendDist = fren.second;
// If the friend has 0-powers
if (powers[friendID] == 0) {
// Propagate only if it hasn't been hit before
if (dspaSourceResult[friendID] > 0) {
dspaSourceResult[friendID] = 0;
if (friendID != cyberland) dspaQueue.push(make_pair(0, friendID));
}
} else {
// Propagate only if the value changes
if (dspaSourceResult[selected] + friendDist < dspaSourceResult[friendID]) {
dspaSourceResult[friendID] = dspaSourceResult[selected] + friendDist;
// Note that we cannot leave Cyberland
if (friendID != cyberland) dspaQueue.push(make_pair(dspaSourceResult[friendID], friendID));
}
}
}
}
}
void dspaDestination() {
// Initialize stuff
v<ll> dspaDestinationResult(countryCount, tempInf);
p_q<p<ll, int>, v<p<ll, int>>, greater<p<ll, int>>> dspaQueue;
q<int> halverQueue;
dspaQueue.push(make_pair(0, cyberland));
dspaDestinationResult[cyberland] = 0;
int selected; int friendID; int friendDist;
// Go through the queue
while (!(dspaQueue.empty())) {
selected = dspaQueue.top().second; dspaQueue.pop();
// Go through the first-in-line's friends
for (p<int, int> fren : friends[selected]) {
friendID = fren.first; friendDist = fren.second;
// If the friend does not have 0-powers
if (powers[friendID] != 0) {
// Propagate only if the value changes
if (dspaDestinationResult[selected] + friendDist < dspaDestinationResult[friendID]) {
dspaDestinationResult[friendID] = dspaDestinationResult[selected] + friendDist;
// Propagate only if the friend's power is 1, log if its power is 2
if (powers[friendID] == 1) dspaQueue.push(make_pair(dspaDestinationResult[friendID], friendID));
else halverQueue.push(friendID);
}
}
}
}
// Deal with the queue for 2-powers
while (!(halverQueue.empty())) {
selected = halverQueue.front(); halverQueue.pop();
halvers[selected] = dspaDestinationResult[selected];
}
}
double div2(ll num, int expo) {
double k = 2; double ans = num;
while (expo != 0) {
if (expo & 1) ans = ans / k;
expo = expo >> 1; k = k * k;
}
return ans;
}
double determinePath(int twoPower) {
// Perform DijkstraSPA once from source, apply 0 and 1 rules
dspaSource();
// Perform DijkstraSPA once again, stop at 0s and 2s, record 2s
dspaDestination();
// Then consolidate hereon
if (dspaSourceResult[cyberland] == tempInf) return -1;
double minimum = dspaSourceResult[cyberland];
for (auto info : halvers) {
int halver = info.first; ll distLeft = info.second;
double contender = distLeft + div2(dspaSourceResult[halver], twoPower);
minimum = min(minimum, contender);
}
return minimum;
}
};
double solve(int N, int M, int K, int H, v<int> x, v<int> y, v<int> c, v<int> arr) {
// Rename every int to something more descriptive
int countryCount = N; int roadCount = M; int bitShifter = K; int cyberLocation = H;
WorldMap theRoadToCyberland(countryCount, cyberLocation);
for (int road = 0; road < roadCount; road++)
theRoadToCyberland.connect(x[road], y[road], c[road]);
theRoadToCyberland.notePowers(arr);
return theRoadToCyberland.determinePath(bitShifter);
}
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