#include <bits/stdc++.h>
using namespace std;
//–––– Custom hash (unchanged) ––––
struct custom_hash {
static uint64_t splitmix64(uint64_t x) {
x += 0x9e3779b97f4a7c15ULL;
x = (x ^ (x >> 30)) * 0xbf58476d1ce4e5b9ULL;
x = (x ^ (x >> 27)) * 0x94d049bb133111ebULL;
return x ^ (x >> 31);
}
size_t operator()(uint64_t x) const {
static const uint64_t random_constant = chrono::steady_clock::now().time_since_epoch().count();
return splitmix64(x + random_constant);
}
};
//–––– Typedefs and macros ––––
typedef int ll;
typedef pair<ll,ll> pi;
#define pb push_back
#define mp make_pair
ll const blk = 1000;
//–––– Global variables ––––
const ll MAXN = 100005;
ll n, k, label = 0;
ll color[MAXN], par[MAXN], in[MAXN], out[MAXN], cnt[MAXN], dep[MAXN], big[MAXN];
vector<ll> adj[MAXN], nodelist[MAXN];
vector<ll> deplist[MAXN]; // for each color, record all depths
// We use vectors of unordered_maps (with custom_hash) for our DP arrays.
vector<unordered_map<ll,ll, custom_hash>> dp(MAXN), dp2(MAXN), dp3(MAXN), dp4(MAXN), dp5(MAXN), colMap(MAXN);
// Answer stored as (res, -swaps) so that max() works lexicographically.
pi ans = mp(-1000000000, -1000000000);
//–––– precomp1: Euler Tour and record depths ––––
void precomp1(ll x = 0) {
in[x] = ++label;
for (ll u : adj[x]) {
dep[u] = dep[x] + 1;
precomp1(u);
}
out[x] = label;
// Instead of inserting into a set, just push_back.
deplist[color[x]].pb(dep[x]);
}
//–––– precomp2: DSU–on–Tree merging using unordered_map ––––
void precomp2(ll x = 0) {
colMap[color[x]][dep[x]]++; // update global frequency for this color
for (ll u : adj[x]) {
precomp2(u);
// Merge dp[u] into dp[x]: swap if dp[x] is smaller
if(dp[x].size() < dp[u].size())
swap(dp[x], dp[u]);
// Pre–reserve: add size of dp[u] to dp[x] to avoid rehashing overhead.
dp[x].reserve(dp[x].size() + dp[u].size());
for(auto it = dp[u].begin(); it != dp[u].end(); ++it)
dp[x][it->first] += it->second;
dp[u].clear();
}
dp[x][dep[x]]++;
// For “small” colors, also build dp2[x].
if (!big[color[x]]) {
for (ll d : deplist[color[x]])
dp2[x][d] += dp[x][d];
}
}
//–––– dfs: process “big” colors using DSU–merging on dp4 and dp5 ––––
void dfs(ll x, ll c, ll yes = 1) {
for (ll u : adj[x]) {
dfs(u, c, yes & (color[x] != c));
if(dp4[x].size() < dp4[u].size())
swap(dp4[x], dp4[u]);
dp4[x].reserve(dp4[x].size() + dp4[u].size());
for(auto it = dp4[u].begin(); it != dp4[u].end(); ++it)
dp4[x][it->first] += it->second;
if(dp5[x].size() < dp5[u].size())
swap(dp5[x], dp5[u]);
dp5[x].reserve(dp5[x].size() + dp5[u].size());
for(auto it = dp5[u].begin(); it != dp5[u].end(); ++it)
dp5[x][it->first] += it->second;
dp4[u].clear();
dp5[u].clear();
}
if(yes && color[x] == c) {
ll res = 0, res2 = 0;
// Loop only over unique depths for color c.
for (ll d : deplist[c]) {
if(d <= dep[x])
continue;
ll a = dp4[x][d];
ll b = colMap[c][d];
ll take = a < b ? a : b;
res += take;
ll cval = dp5[x][d];
res2 += take > cval ? take - cval : 0;
}
ans = max(ans, mp(res, -res2));
}
dp4[x][dep[x]]++;
if(c == color[x])
dp5[x][dep[x]]++;
}
//–––– solve: process “small” colors ––––
void solve(ll c) {
int sz = nodelist[c].size();
// For every pair (x,y) with x an ancestor of y among nodes of color c.
for (int i = 0; i < sz; i++) {
for (int j = i + 1; j < sz; j++) {
ll x = nodelist[c][i], y = nodelist[c][j];
if (in[x] > in[y])
swap(x, y);
if (in[x] <= in[y] && in[y] <= out[x])
dp3[x][dep[y]]++;
}
}
// For each node x of color c, combine dp2[x] and dp3[x] to update answer.
for (int i = 0; i < sz; i++) {
ll x = nodelist[c][i];
ll res = 0, res2 = 0;
for (ll d : deplist[c]) {
if(d <= dep[x])
continue;
ll a = dp2[x][d];
ll b = colMap[c][d];
ll take = a < b ? a : b;
res += take;
ll cval = dp3[x][d];
res2 += take > cval ? take - cval : 0;
}
dp2[x].clear();
dp3[x].clear();
ans = max(ans, mp(res, -res2));
}
}
//–––– Main ––––
int main(){
ios::sync_with_stdio(false);
cin.tie(nullptr);
cout.tie(nullptr);
cin >> n >> k;
for (ll i = 0; i < n; i++){
cin >> color[i];
cnt[color[i]]++;
nodelist[color[i]].pb(i);
}
for (ll i = 0; i < k; i++){
if (cnt[i] > blk)
big[i] = 1;
}
for (ll i = 1; i < n; i++){
cin >> par[i];
adj[par[i]].pb(i);
}
precomp1();
// For each color, sort and unique the list of depths.
for (ll i = 0; i < k; i++){
sort(deplist[i].begin(), deplist[i].end());
deplist[i].erase(unique(deplist[i].begin(), deplist[i].end()), deplist[i].end());
}
precomp2();
// Process each color: use DFS for “big” colors; use solve() for “small” colors.
for (ll i = 0; i < k; i++){
if (big[i]) {
for (ll j = 0; j < n; j++){
dp5[j].clear();
dp4[j].clear();
}
dfs(0, i, 1);
} else {
solve(i);
}
}
cout << ans.first + 1 << " " << -ans.second << "\n";
return 0;
}
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