Submission #113994

#TimeUsernameProblemLanguageResultExecution timeMemory
113994E869120Game (IOI14_game)C++14
100 / 100
511 ms25376 KiB
#include "game.h" #include <bits/stdc++.h> using namespace std; // ------------------------ LIBRARY START int t[1509], sz[1509], cnt[1509][1509]; void init() { for (int i = 0; i < 1500; i++) { t[i] = i; sz[i] = 1; } } void add_edge(int u, int v) { cnt[t[u]][t[v]]++; cnt[t[v]][t[u]]++; } bool same(int u, int v) { if (t[u] == t[v]) return true; return false; } void unite(int u, int v) { u = t[u]; v = t[v]; for (int i = 0; i < 1500; i++) { if (i == u || i == v) continue; cnt[u][i] += cnt[v][i]; cnt[v][i] = 0; cnt[i][u] += cnt[i][v]; cnt[i][v] = 0; } cnt[u][v] = 0; for (int i = 0; i < 1500; i++) { if (t[i] == v) { t[i] = u; sz[v]--; sz[u]++; } } } // ------------------------ LIBRARY END int N; void initialize(int n) { N = n; init(); } int hasEdge(int u, int v) { //cout << "# " << sz[t[u]] << " " << sz[t[v]] << " "<< cnt[t[u]][t[v]] << endl; if (sz[t[u]] * sz[t[v]] - 1 == cnt[t[u]][t[v]]) { unite(u, v); return 1; } add_edge(u, v); return 0; }
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