#include "game.h"
#include <bits/stdc++.h>
#define sz(a) (int)a.size()
#define all(a) a.begin(), a.end()
#define rall(a) a.rbegin(), a.rend()
using namespace std;
vector<vector<int>> edge;
vector<vector<int>> invedge;
vector<bool> r;
vector<bool> s;
int n,k;
void init(int _n, int _k) {
n=_n;
k=_k;
}
int add_teleporter(int u, int v) {
return 1;
}
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