#include <bits/stdc++.h>
using namespace std;
struct Update {
int min_val = 0;
int max_val = INT_MAX;
};
class Segtree {
const int sz;
vector<Update> t;
void apply(int v, const Update &x) {
t[v].min_val = max(t[v].min_val, x.min_val);
t[v].max_val = max(t[v].max_val, t[v].min_val);
t[v].max_val = min(t[v].max_val, x.max_val);
t[v].min_val = min(t[v].min_val, t[v].max_val);
}
void push_down(int v) {
apply(2 * v, t[v]);
apply(2 * v + 1, t[v]);
t[v] = Update();
}
void update(int v, int l, int r, int ql, int qr, const Update &x) {
if (qr < l || ql > r) { return; }
if (ql <= l && r <= qr) {
apply(v, x);
} else {
push_down(v);
int m = (l + r) / 2;
update(2 * v, l, m, ql, qr, x);
update(2 * v + 1, m + 1, r, ql, qr, x);
}
}
Update query(int v, int l, int r, int idx) {
if (l == r) {
return t[v];
} else {
push_down(v);
int m = (l + r) / 2;
return (idx <= m) ? query(2 * v, l, m, idx)
: query(2 * v + 1, m + 1, r, idx);
}
}
public:
Segtree(int n) : sz(n), t(4 * n) {}
void update(int ql, int qr, const Update &x) { update(1, 0, sz - 1, ql, qr, x); }
Update get(int idx) { return query(1, 0, sz - 1, idx); }
};
void buildWall(int n, int k, int op[], int left[], int right[], int height[],
int final_height[]) {
Segtree st(n);
for (int i = 0; i < k; i++) {
if (op[i] == 1) {
st.update(left[i], right[i], {height[i], INT_MAX});
} else {
st.update(left[i], right[i], {0, height[i]});
}
}
for (int i = 0; i < n; i++) { final_height[i] = st.get(i).min_val; }
}
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