Submission #1125250

#TimeUsernameProblemLanguageResultExecution timeMemory
1125250eysbutnoDango Maker (JOI18_dango_maker)C++20
13 / 100
1 ms328 KiB
#include <bits/stdc++.h> using namespace std; using ll = long long; using pii = array<int, 2>; #define all(x) begin(x), end(x) #define sz(x) (int) (x).size() int main() { cin.tie(0) -> sync_with_stdio(0); int n, m; cin >> n >> m; vector<string> grid(n); for (string &i : grid) { cin >> i; } vector vert(n, vector<int>(m, -1)); vector horiz(n, vector<int>(m, -1)); int timer = 0; for (int i = 0; i < n; i++) { for (int j = 0; j + 2 < m; j++) { string res = ""; for (int k = 0; k < 3; k++) { res += grid[i][j + k]; } if (res != "RGW") continue; int id = timer++; for (int k = 0; k < 3; k++) { horiz[i][j + k] = id; } } } for (int i = 0; i + 2 < n; i++) { for (int j = 0; j < m; j++) { string res = ""; for (int k = 0; k < 3; k++) { res += grid[i + k][j]; } if (res != "RGW") continue; int id = timer++; for (int k = 0; k < 3; k++) { vert[i + k][j] = id; } } } vector<vector<int>> adj(timer); for (int i = 0; i < n; i++) { for (int j = 0; j < m; j++) { int a = vert[i][j], b = horiz[i][j]; if (a != -1 && b != -1) { adj[a].push_back(b); adj[b].push_back(a); } } } vector<int> col(timer, -1); const auto most_dangos = [&](int src) -> int { int nodes = 0, sum = 0; const auto dfs = [&](int u, auto &&self) -> void { nodes++; sum += col[u]; for (int v : adj[u]) { if (col[v] != -1) { assert(!col[u] == col[v]); } else { col[v] = !col[u]; self(v, self); } } }; col[src] = 0; dfs(src, dfs); return max(sum, nodes - sum); }; int res = 0; for (int i = 0; i < timer; i++) { if (col[i] >= 0) continue; res += most_dangos(i); } cout << res << "\n"; /* for (int t = 0; t < 2; t++) { const auto &arr = (t) ? vert : horiz; for (int i = 0; i < n; i++) { for (int j = 0; j < m; j++) { cout << arr[i][j] << " \n"[j == m - 1]; } } } */ }
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...