Submission #1124460

#TimeUsernameProblemLanguageResultExecution timeMemory
1124460zNatsumiReconstruction Project (JOI22_reconstruction)C++20
7 / 100
139 ms8248 KiB
#include <bits/stdc++.h> using namespace std; #define int long long using ii = pair<int, int>; using tp = tuple<int, int, int>; const int N = 500 + 5, M = 1e5 + 5; int n, m, q, x[N], pa[N], sz[N]; tp edge[M]; int fset(int i){ return i == pa[i] ? i : pa[i] = fset(pa[i]); } bool uset(int u, int v){ u = fset(u); v = fset(v); if(u == v) return false; if(sz[u] < sz[v]) swap(u, v); pa[v] = u; sz[u] += v; return true; } namespace sub1{ void solve(){ for(int t = 1; t <= q; t++){ for(int i = 1; i <= n; i++) pa[i] = i, sz[i] = 1; vector<tp> tmp; for(int i = 1; i <= m; i++) tmp.emplace_back(edge[i]); sort(tmp.begin(), tmp.end(), [&](tp a, tp b){ return abs(get<2>(a) - x[t]) < abs(get<2>(b) - x[t]); }); int res = 0; for(auto [u, v, w] : tmp) if(uset(u, v)) res += abs(w - x[t]); cout << res << "\n"; } } } namespace sub2{ ii query[M]; int res[M], ptr[N]; vector<int> weight[N]; void solve(){ for(int i = 1; i <= q; i++) query[i] = {x[i], i}; sort(query + 1, query + q + 1); for(int i = 1; i <= m; i++){ int u, v, w; tie(u, v, w) = edge[i]; if(u > v) swap(u, v); weight[u].push_back(w); } for(int i = 1; i < n; i++) sort(weight[i].begin(), weight[i].end()); for(int i = 1; i <= q; i++){ for(int i = 1; i < n; i++){ while(weight[i][ptr[i] + 1] <= query[i].first) ptr[i]++; int tmp = abs(weight[i][ptr[i]] - query[i].first); if(ptr[i] + 1 < weight[i].size()) tmp = min(tmp, abs(weight[i][ptr[i] + 1] - query[i].first)); res[query[i].second] += tmp; } } for(int i = 1; i <= q; i++) cout << res[i] << "\n"; } } int32_t main(){ cin.tie(0)->sync_with_stdio(0); // #define task "test" // if(fopen(task ".inp", "r")){ // freopen(task ".inp", "r", stdin); // freopen(task ".out", "w", stdout); // } cin >> n >> m; for(int i = 1; i <= m; i++){ int u, v, w; cin >> u >> v >> w; edge[i] = {u, v, w}; } cin >> q; for(int i = 1; i <= q; i++) cin >> x[i]; if(q <= 10) sub1::solve(); else sub2::solve(); return 0; }
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