#include <bits/stdc++.h>
using namespace std;
struct circle{
int x, y, r;
circle() : x(0), y(0), r(0) {}
circle(int x, int y, int r) : x(x), y(y), r(r) {}
friend istream& operator >> (istream& in, circle& c){
return in >> c.x >> c.y >> c.r;
}
};
struct query{
int e, r, id;
query(int e, int r, int id) : e(e), r(r), id(id) {}
bool operator < (const query& o){ return r < o.r; }
};
struct edge{
int w, u, v;
edge(int w, int u, int v) : w(w), u(u), v(v) {}
bool operator < (const edge& o){ return w < o.w; }
};
struct disjoint_set_union{
vector<int> lab;
disjoint_set_union(int n) : lab(n, -1) {}
int root(int u){
return lab[u] < 0 ? u : (lab[u] = root(lab[u]));
}
bool join(int u, int v){
u = root(u);
v = root(v);
if(u == v) return false;
if(lab[u] > lab[v]) swap(u, v);
lab[u] += lab[v];
lab[v] = u;
return true;
}
bool same_set(int u, int v){ return root(u) == root(v); }
};
long long sqr(long long x){ return x * x; }
int main(){
ios_base::sync_with_stdio(0); cin.tie(0);
#ifdef LOCAL
freopen("task.inp", "r", stdin);
freopen("task.out", "w", stdout);
#endif // LOCAL
int N, Q, w, h;
cin >> N >> Q >> w >> h;
vector<circle> circles(N);
for(int i = 0; i < N; ++i) cin >> circles[i];
vector<query> queries;
for(int i = 0; i < Q; ++i){
int r, e;
cin >> r >> e;
queries.push_back(query(e, r, i));
}
vector<edge> edges;
for(int i = 0; i < N; ++i){
int x = circles[i].x, y = circles[i].y, r = circles[i].r;
//bottom
int d1 = y - r;
edges.push_back(edge(d1, N, i));
//left
int d2 = x - r;
edges.push_back(edge(d2, N + 1, i));
//top
int d3 = (h - y) - r;
edges.push_back(edge(d3, N + 2, i));
//right
int d4 = (w - x) - r;
edges.push_back(edge(d4, N + 3, i));
}
for(int i = 0; i < N; ++i){
for(int j = i + 1; j < N; ++j){
int d = sqrt(sqr(circles[i].x - circles[j].x) + sqr(circles[i].y - circles[j].y)) - circles[i].r - circles[j].r;
edges.push_back(edge(d, i, j));
}
}
sort(edges.begin(), edges.end());
sort(queries.begin(), queries.end());
auto output = [&](int x){
if(x < N) cout << x << ' ';
else{
if(x == N) cout << "bottom ";
if(x == N + 1) cout << "left ";
if(x == N + 2) cout << "top ";
if(x == N + 3) cout << "right ";
}
};
vector<int> ans(Q);
disjoint_set_union dsu(N + 4);
int i = 0;
for(auto [e, r, id] : queries){
while(i < (int)edges.size() && edges[i].w <= e){
dsu.join(edges[i].u, edges[i].v);
++i;
}
bool already_blocked = false;
if(e == 1 && dsu.same_set(N, N + 1)) already_blocked = true;
if(e == 2 && dsu.same_set(N, N + 3)) already_blocked = true;
if(e == 3 && dsu.same_set(N + 3, N + 2)) already_blocked = true;
if(e == 4 && dsu.same_set(N + 2, N + 1)) already_blocked = true;
ans[id] = (1 << (e - 1));
if(already_blocked){ //can't go out
continue;
}
if(e == 1){
if(!dsu.same_set(N, N + 2) && !dsu.same_set(N, N + 3)) ans[id] |= (1 << 1); //(1, 2)
if(!dsu.same_set(N, N + 2) && !dsu.same_set(N + 2, N + 3) && !dsu.same_set(N + 1, N + 3)) ans[id] |= (1 << 2); //(1, 3)
if(!dsu.same_set(N + 1, N + 3) && !dsu.same_set(N + 1, N + 2)) ans[id] |= (1 << 3); //(1, 4)
}
if(e == 2){
if(!dsu.same_set(N, N + 2) && !dsu.same_set(N, N + 3)) ans[id] |= (1 << 0); //(1, 2)
if(!dsu.same_set(N + 1, N + 3) && !dsu.same_set(N + 2, N + 2)) ans[id] |= (1 << 2); //(2, 3)
if(!dsu.same_set(N, N + 2) && !dsu.same_set(N + 1, N + 2) && !dsu.same_set(N + 1, N + 3)) ans[id] |= (1 << 3); //(2, 4)
}
if(e == 3){
if(!dsu.same_set(N, N + 2) && !dsu.same_set(N + 2, N + 3) && !dsu.same_set(N + 1, N + 3)) ans[id] |= (1 << 0); //(1, 3)
if(!dsu.same_set(N + 1, N + 3) && !dsu.same_set(N + 2, N + 2)) ans[id] |= (1 << 1); //(2, 3)
if(!dsu.same_set(N, N + 2) && !dsu.same_set(N + 2, N + 1)) ans[id] |= (1 << 3); //(3, 4)
}
if(e == 4){
if(!dsu.same_set(N + 1, N + 3) && !dsu.same_set(N + 1, N + 2)) ans[id] |= (1 << 0); //(1, 4)
if(!dsu.same_set(N, N + 2) && !dsu.same_set(N + 1, N + 2) && !dsu.same_set(N + 1, N + 3)) ans[id] |= (1 << 1); //(2, 4)
if(!dsu.same_set(N, N + 2) && !dsu.same_set(N + 2, N + 1)) ans[id] |= (1 << 2); //(3, 4)
}
}
for(int i = 0; i < Q; ++i){
for(int j = 0; j < 4; ++j){
if(ans[i] >> j & 1) cout << j + 1;
}
cout << '\n';
}
return 0;
}
/*
Note :
- 1 : bottom left
- 2 : bottom right
- 3 : top right
- 4 : top left
- N : bottom
- N + 1 : left
- N + 2 : top
- N + 3 : right
*/
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