Submission #1123402

#TimeUsernameProblemLanguageResultExecution timeMemory
1123402Neco_arcMaze (JOI23_ho_t3)C++20
100 / 100
438 ms112028 KiB
#include<bits/stdc++.h>
using i64 = long long;
using namespace std;
#define all(datastructure) datastructure.begin(),datastructure.end()
#define find(_vector , _data) upper_bound(_vector.begin(),_vector.end(),_data) - _vector.begin()
 
int numrow , numcol , k;
int sourcex , sourcey;
int sinkx , sinky;
 
struct _D
{
	int x , y;
	int stepx , stepy;
};
queue<_D> freezone , banzone;
const int dx[] = {-1 , 0, 1, 0};
const int dy[] = {0 , 1 , 0 , -1};
bool Zone(int x , int y)
{
	return x > 0 && x <= numrow && y > 0 && y <= numcol;
}
 
 
int main()
{
	ios::sync_with_stdio(false);
	cin.tie(0); cout.tie(0);
	cin >> numrow >> numcol >> k;
	cin >> sourcex >> sourcey;
	cin >> sinkx >> sinky;
	vector<vector<char>> a(numrow+2,vector<char>(numcol+2));
	vector<vector<int>> d(numrow+2,vector<int>(numcol+2,-1));
	for (int i = 1; i <= numrow; ++i)
		for (int j = 1; j <= numcol; ++j)
			cin >> a[i][j];
		if (a[sourcex][sourcey] == '.') 
		{
			d[sourcex][sourcey] = 0;
			freezone.push({sourcex,sourcey,0,0});
		}
		else 
		{
			d[sourcex][sourcey] = 1;
			banzone.push({sourcex,sourcey,k-1,k-1});
		}
	while (freezone.size() || banzone.size())
	{
		while (banzone.size())
		{
			_D node = banzone.front(); banzone.pop();
			if (node.stepx == 0 || node.stepy == 0) freezone.push({node.x,node.y,0,0});			
			for (int i = 0; i < 4; ++i)
			{
				int u = node.x + dx[i];
				int v = node.y + dy[i];
				int remx = node.stepx - abs(dx[i]);
				int remy = node.stepy - abs(dy[i]);
 
				if ((remx>=0&&remy>=0) && Zone(u,v) && d[u][v] == -1)
				{
					d[u][v] = d[node.x][node.y];
					banzone.push({u , v , remx , remy});
				}
			}
		}
		
		while (freezone.size())
		{
			_D node = freezone.front(); freezone.pop();
			
			for (int i = 0; i < 4; ++i)
			{
				int u = node.x + dx[i];
				int v = node.y + dy[i];
				if (Zone(u,v) && d[u][v] == -1)
				{
					if (a[u][v] == '#') 
					{
						banzone.push({u , v , k - 1 , k - 1});
						d[u][v] = d[node.x][node.y] + 1;
					}
					else 
					{
						freezone.push({u , v , 0 , 0});
						d[u][v] = d[node.x][node.y];
					}
				}
			}
		}
	}
	
	cout << d[sinkx][sinky];
	return 0;
 
}
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