#include "bits/stdc++.h"
#include "game.h"
#define all(v) v.begin() , v.end()
#define sz(a) (int)a.size()
using namespace std;
const int N = 85;
set<int> s[N];
int n,vis[N];
void initialize(int _n){
n=_n;
for(int i=1;i<=n;i++){
for(int j=1;j<=n;j++){
if(i==j) continue;
s[i].insert(j);
}
}
}
void dfs(int c){
if(vis[c]) return;
vis[c]=1;
for(int x:s[c]){
if(!vis[x]) dfs(x);
}
}
bool connected(){
int comp=0;
memset(vis,0,sizeof(vis));
for(int i=1;i<=n;i++){
if(vis[i]) continue;
comp++;
dfs(i);
}
return comp == 1;
}
int hasEdge(int u, int v){
s[u].erase(v);
s[v].erase(u);
if(connected()) return 0;
else{
s[u].insert(v);
s[v].insert(u);
return 1;
}
}
/*void _(){
}
int32_t main(){
cin.tie(0); ios::sync_with_stdio(0);
int tc=1;//cin >> tc;
while(tc--) _();
return 0;
}*/
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