Submission #1122570

#TimeUsernameProblemLanguageResultExecution timeMemory
1122570deeraSoccer Stadium (IOI23_soccer)C++17
52 / 100
448 ms44404 KiB
#include "bits/stdc++.h" using namespace std; struct Point { int x, y; Point(int x, int y): x(x), y(y) {} }; bool operator<(const Point &a, const Point &b) { return a.x < b.x || (a.x == b.x && a.y < b.y); } int biggest_stadium(int N, vector<vector<int>> F) { int num_trees = 0; for (auto i: F) for (int j: i) num_trees += j; if (num_trees == 0) { return N*N; } if (num_trees == 1) { int x, y; for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) if (F[i][j] == 1) { x = i, y = j; break; } return N*N - min(x + 1, N - x) * min(y + 1, N - y); } for (int i = 0; i < N; i++) { F[i].insert(F[i].begin(), 1); F[i].push_back(1); } F.insert(F.begin(), vector<int>(N + 2, 1)); F.push_back(vector<int>(N + 2, 1)); N += 2; if (N <= 10) { vector<vector<set<Point>>> quads[4]; for (auto &q: quads) q.resize(N, vector<set<Point>>(N, set<Point>())); // index, dx, dy, starting x, starting y, x increment, y increment int m = N - 1; int quad_dirs[4][7] = { {0, -1, -1, 0, 0, 1, 1}, {1, -1, 1, 0, m, 1, -1}, {2, 1, 1, m, m, -1, -1}, {3, 1, -1, m, 0, -1, 1} }; for (auto [idx, dx, dy, sx, sy, ix, iy]: quad_dirs) { for (int i = sx; i < N && i >= 0; i += ix) for (int j = sy; j < N && j >= 0; j += iy) { if (F[i][j] == 1) continue; int a[2] = {i + dx, j}; int b[2] = {i, j + dy}; if (F[a[0]][a[1]] == 0) for (auto p: quads[idx][a[0]][a[1]]) if (p.y == j) quads[idx][i][j].insert(p); if (F[b[0]][b[1]] == 0) for (auto p: quads[idx][b[0]][b[1]]) if (p.x == i) quads[idx][i][j].insert(p); quads[idx][i][j].insert(Point(i, j)); } } vector<vector<set<Point>>> lines = vector<vector<set<Point>>>(N, vector<set<Point>>(N, set<Point>())); for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) for (int k = 0; k < 4; k++) for (auto p: quads[k][i][j]) lines[i][j].insert(p); for (auto [idx, dx, dy, sx, sy, ix, iy]: quad_dirs) { for (int i = sx; i < N && i >= 0; i += ix) for (int j = sy; j < N && j >= 0; j += iy) { if (F[i][j] == 1) continue; int a[2] = {i + dx, j}; int b[2] = {i, j + dy}; if (F[a[0]][a[1]] == 1 || F[b[0]][b[1]] == 1) continue; set<Point> temp; set_intersection(quads[idx][a[0]][a[1]].begin(), quads[idx][a[0]][a[1]].end(), quads[idx][b[0]][b[1]].begin(), quads[idx][b[0]][b[1]].end(), inserter(temp, temp.begin())); for (auto p: temp) quads[idx][i][j].insert(p); } } int max_area = 0; for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) { if (F[i][j] == 1) continue; auto print_union = [&](set<Point> &a, set<Point> &b, set<Point> &c) { // return; set<Point> t; for (auto p: a) t.insert(p); for (auto p: b) t.insert(p); for (auto p: c) t.insert(p); for (int x = 0; x < N; x++) { for (int y = 0; y < N; y++) { if (x == i && y == j) cerr << "X "; else cerr << (t.count(Point(x, y)) ? 'x' : (F[x][y] ? '-': ' ')) << " "; } cerr << endl; } cerr << endl; }; auto union_size = [&](set<Point> &a, set<Point> &b, set<Point> &c) { set<Point> t; for (auto p: a) t.insert(p); for (auto p: b) t.insert(p); for (auto p: c) t.insert(p); vector<pair<int, int>> rows = vector<pair<int, int>>(N, {N, 0}); int max_row_len = 0; for (auto p: t) { rows[p.x].first = min(rows[p.x].first , p.y); rows[p.x].second = max(rows[p.x].second, p.y); max_row_len = max(max_row_len, rows[p.x].second - rows[p.x].first); } int max_row_beg = N, max_row_end = 0; for (int i = 0; i < N; i++) { if (rows[i].first == 0 && rows[i].second == N) continue; if (rows[i].second - rows[i].first == max_row_len) { max_row_beg = min(max_row_beg, i); max_row_end = max(max_row_end, i); } } int max_ext_len = 0; int best_i = 0; for (int i = max_row_beg; i <= max_row_end; i++) { // try to see if it's extendable set<Point> l_ext; for (auto p: quads[0][i][rows[i].first - 1]) if (p.x >= max_row_beg) l_ext.insert(p); for (auto p: quads[3][i][rows[i].first - 1]) if (p.x <= max_row_end) l_ext.insert(p); set<Point> r_ext; for (auto p: quads[1][i][rows[i].second + 1]) if (p.x >= max_row_beg) r_ext.insert(p); for (auto p: quads[2][i][rows[i].second + 1]) if (p.x <= max_row_end) r_ext.insert(p); if (r_ext.size() + l_ext.size() > max_ext_len) { // set<Point> s; // for (auto p: r_ext) s.insert(p); // for (auto p: l_ext) s.insert(p); deque<Point> vec_r = deque<Point>(r_ext.begin(), r_ext.end()); deque<Point> vec_l = deque<Point>(l_ext.begin(), l_ext.end()); sort(vec_r.begin(), vec_r.end()); sort(vec_l.begin(), vec_l.end(), [](Point a, Point b) { return a.x > b.x || (a.x == b.x && a.y > b.y); }); while (vec_r.size() && vec_l.size()) { Point r = vec_r.back(); Point l = vec_l.back(); if (r_ext.count(Point(l.x, r.y)) && l_ext.count(Point(r.x, l.y))) { break; } else { if (rows[max_row_beg].first - r.y > l.y - rows[max_row_beg].second) { vec_l.pop_back(); } else { vec_r.pop_back(); } } } sort(vec_r.begin(), vec_r.end(), [](Point a, Point b) { return a.x > b.x; }); sort(vec_l.begin(), vec_l.end(), [](Point a, Point b) { return a.x < b.x; }); while (vec_r.size() && vec_l.size()) { Point r = vec_r.back(); Point l = vec_l.back(); if (r_ext.count(Point(l.x, r.y)) && l_ext.count(Point(r.x, l.y))) { break; } else { if (rows[max_row_beg].first - r.y > l.y - rows[max_row_beg].second) { vec_l.pop_back(); } else { vec_r.pop_back(); } } } if (vec_r.size() + vec_l.size() > max_ext_len) { max_ext_len = vec_r.size() + vec_l.size(); best_i = i; } } } int size = t.size() + max_ext_len; // if (size == 6) { // cerr << "ext" << endl; // cerr << max_row_beg << " " << max_row_end << endl; // set<Point> e = set<Point>(); // int i = best_i; // print_union(quads[0][i][rows[i].first - 1], e, e); // print_union(quads[3][i][rows[i].first - 1], e, e); // print_union(quads[1][i][rows[i].second + 1], e, e); // print_union(quads[2][i][rows[i].second + 1], e, e); // print_union(max_ext, max_ext, max_ext); // print_union(t, t, t); // print_union(t, max_ext, max_ext); // } return size; }; auto extreme = [&](set<Point> &t) { int minx = N, maxx = 0, miny = N, maxy = 0; for (auto p: t) { minx = min(minx, p.x); maxx = max(maxx, p.x); miny = min(miny, p.y); maxy = max(maxy, p.y); } vector<Point> res; for (auto p: t) { if (p.x == minx || p.x == maxx || p.y == miny || p.y == maxy) res.push_back(p); } return res; }; for (int k = 0; k < 4; k++) { int a = k, b = (k + 1) % 4, c = (k + 2) % 4; vector<Point> a_extreme = extreme(quads[a][i][j]); vector<Point> c_extreme = extreme(quads[c][i][j]); bool possible = true; for (auto ap: a_extreme) for (auto cp: c_extreme) { if (ap.x == cp.x && ap.y == cp.y) continue; if (!( quads[b][i][j].count(Point(ap.x, cp.y)) || quads[b][i][j].count(Point(cp.x, ap.y)) )) { possible = false; break; } } if (possible) { int area = union_size(quads[a][i][j], quads[b][i][j], quads[c][i][j]); if (area > max_area) { max_area = area; print_union(quads[a][i][j], quads[b][i][j], quads[c][i][j]); // for (auto p: a_extreme) cerr << p.x << " " << p.y << endl; // cerr << endl; // for (auto p: c_extreme) cerr << p.x << " " << p.y << endl; // cerr << endl; set<Point> t; print_union(quads[a][i][j], t, t); print_union(t, quads[b][i][j], t); print_union(t, t, quads[c][i][j]); } } } for (int k = 0; k < 4; k++) { int area = union_size(quads[k][i][j], quads[(k + 1) % 4][i][j], lines[i][j]); if (area > max_area) { max_area = area; print_union(quads[k][i][j], quads[(k + 1) % 4][i][j], lines[i][j]); } } } return max_area; } // for (auto row: F) { // bool beg = false, end = false; // for (int i: row) { // if (i == 0 && !beg) beg = true; // if (i == 1 && beg) end = true; // if (i == 0 && end) return 0; // } // } bool beg, end; for (int i = 0; i < N; i++) { beg = false, end = false; for (int j = 0; j < N; j++) { if (F[j][i] == 0 && !beg) beg = true; if (F[j][i] == 1 && beg) end = true; if (F[j][i] == 0 && end) return 0; } beg = false, end = false; for (int j = 0; j < N; j++) { if (F[i][j] == 0 && !beg) beg = true; if (F[i][j] == 1 && beg) end = true; if (F[i][j] == 0 && end) return 0; } } auto valid = [&](int n) { return n >= 0 && n < N; }; int dirs[4][2] = {{-1, 0}, {1, 0}, {0, -1}, {0, 1}}; vector<vector<bool>> seen(N, vector<bool>(N, false)); queue<tuple<int, int, bool>> q; bool f1 = false, f0 = false; for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) { if (!f1 && F[i][j] == 1) q.push({i, j, 1}), f1 = 1, seen[i][j] = true; if (!f0 && F[i][j] == 0) q.push({i, j, 0}), f0 = 1, seen[i][j] = true; } while (!q.empty()) { auto [x, y, t] = q.front(); q.pop(); for (auto [dx, dy]: dirs) { int nx = x + dx, ny = y + dy; if (valid(nx) && valid(ny) && !seen[nx][ny] && F[nx][ny] == t) { q.push({nx, ny, t}); seen[nx][ny] = true; } } } for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) if (!seen[i][j]) return 0; // islands!!! // most extreme zeros // Point minx = {N, N}, maxx = {0, 0}, miny = {N, N}, maxy = {0, 0}; // for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) { // if (F[i][j] == 0) { // if (i < minx.x) minx = {i, j}; // if (i > maxx.x) maxx = {i, j}; // if (j < miny.y) miny = {i, j}; // if (j > maxy.y) maxy = {i, j}; // } // } // Point points[4] = {minx, maxx, miny, maxy}; vector<Point> points; for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) { if (F[i][j] == 0) { int corners[4][2][2] = { {{ 1, 0}, {0, 1}}, {{ 1, 0}, {0, -1}}, {{-1, 0}, {0, 1}}, {{-1, 0}, {0, -1}} }; for (auto [a, b]: corners) { int ax = i + a[0], ay = j + a[1]; int bx = i + b[0], by = j + b[1]; if (F[ax][ay] + F[bx][by] == 2) { points.push_back(Point(i, j)); break; } } } } for (int i = 0; i < points.size(); i++) for (int j = i + 1; j < points.size(); j++) { if (F[points[i].x][points[j].y] + F[points[j].x][points[i].y] == 2) { return 0; // 3 or more kicks } } int zeros = 0; for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) { if (F[i][j] == 0) zeros++; } return zeros; }
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