Submission #1121456

#TimeUsernameProblemLanguageResultExecution timeMemory
1121456joelgun14Game (IOI13_game)C++17
Compilation error
0 ms0 KiB
#include <bits/stdc++.h> #include "game.h" #pragma GCC optimize("O2") #define ll long long #define mp make_pair #define ins insert #define lb lower_bound #define pb push_back #define ub upper_bound #define fi first #define se second using namespace std; const int lim = 1e9 + 5; long long gcd2(long long X, long long Y) { long long tmp; while (X != Y && Y != 0) { tmp = X; X = Y; Y = tmp % Y; } return X; } struct nodex { int l = -1, r = -1, nx = -1; }; struct nodey { int l = -1, r = -1; ll val = 0; }; struct segtree { nodex vx[660000]; nodey vy[20000000]; int xsize = 2, ysize = 0; int add_nodex() { return ++xsize; } int add_nodey() { return ++ysize; } void update_node(int nd) { vy[nd].val = 0; if(vy[nd].l != -1) vy[nd].val = gcd2(vy[vy[nd].l].val, vy[nd].val); if(vy[nd].r != -1) vy[nd].val = gcd2(vy[vy[nd].r].val, vy[nd].val); } void update_x(int x, int y, ll val) { int nd = 1, cl = 0, cr = lim - 1; vector<int> nodes = {}; while(cl < cr) { int mid = (cl + cr) >> 1; if(x <= mid) { cr = mid; if(vx[nd].l == -1) vx[nd].l = add_nodex(); nd = vx[nd].l; } else { cl = mid + 1; if(vx[nd].r == -1) vx[nd].r = add_nodex(); nd = vx[nd].r; } nodes.pb(nd); } reverse(nodes.begin(), nodes.end()); // from smallest to largest for(auto x : nodes) { if(vx[x].nx == -1) vx[x].nx = add_nodey(); update_y(vx[x].nx, x, y, val); } } void update_y(int nd, int ndx, int y, ll val) { int cl = 0, cr = lim - 1; vector<int> nodes = {nd}; while(cl < cr) { int mid = (cl + cr) >> 1; if(y <= mid) { cr = mid; if(vy[nd].l == -1) vy[nd].l = add_nodey(); nd = vy[nd].l; } else { cl = mid + 1; if(vy[nd].r == -1) vy[nd].r = add_nodey(); nd = vy[nd].r; } nodes.pb(nd); } nodes.pop_back(); reverse(nodes.begin(), nodes.end()); if(vx[ndx].l == -1 && vx[ndx].r == -1) vy[nd].val = val; else { // take from v[ndx].l and v[ndx].r vy[nd].val = gcd2(vx[ndx].l != -1 ? query_y(vx[vx[ndx].l].nx, 0, lim - 1, y, y) : 0, vx[ndx].r != -1 ? query_y(vx[vx[ndx].r].nx, 0, lim - 1, y, y) : 0); } for(auto x : nodes) { // cerr << "UPDATE " << x << endl; update_node(x); } } ll query_x(int nd, int cl, int cr, int l, int r, int y1, int y2) { if(nd == -1 || cl > r || cr < l) return 0; else if(cl >= l && cr <= r) { // cerr << "GET Y " << cl << " " << cr << endl; // cerr << l << " " << r << " " << y1 << " " << y2 << endl; return query_y(vx[nd].nx, 0, lim - 1, y1, y2); } else { int mid = (cl + cr) >> 1; return gcd2(query_x(vx[nd].l, cl, mid, l, r, y1, y2), query_x(vx[nd].r, mid + 1, cr, l, r, y1, y2)); } } ll query_y(int nd, int cl, int cr, int l, int r) { if(nd == -1 || cl > r || cr < l) return 0; else if(cl >= l && cr <= r) { // cerr << "GOT Y " << nd << " " << cl << " " << cr << " " << v[nd].val << endl; return vy[nd].val; } else { int mid = (cl + cr) >> 1; return gcd2(query_y(vy[nd].l, cl, mid, l, r), query_y(vy[nd].r, mid + 1, cr, l, r)); } } }; segtree seg; void init(int R, int C) { } void update(int P, int Q, long long K) { seg.update_x(P, Q, K); } long long calculate(int P, int Q, int U, int V) { // cerr << "QUERY " << endl; return seg.query_x(1, 0, lim - 1, P, U, Q, V); }

Compilation message (stderr)

Compilation timeout while compiling game