This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#include <wall.h>
using namespace std;
const int MAX_N = 1e5;
struct Segm {
int x, L, R;
};
vector<Segm>segm;
void push(int pos, int l, int r) {
if(l==r) {
if(segm[pos].L > segm[pos].x) segm[pos].x = segm[pos].L;
if(segm[pos].R < segm[pos].x) segm[pos].x = segm[pos].R;
segm[pos].L = 0, segm[pos].R = MAX_N;
return;
}
if(segm[pos].L) {
segm[2*pos+1].L = max(segm[2*pos+1].L, segm[pos].L);
if(segm[2*pos+1].R < segm[pos].L) segm[2*pos+1].R = segm[pos].L;
segm[2*pos+2].L = max(segm[2*pos+2].L, segm[pos].L);
if(segm[2*pos+2].R < segm[pos].L) segm[2*pos+2].R = segm[pos].L;
segm[pos].L = 0;
}
if(segm[pos].R != MAX_N) {
segm[2*pos+1].R = min(segm[2*pos+1].R, segm[pos].R);
if(segm[2*pos+1].L > segm[pos].R) segm[2*pos+1].L = segm[pos].R;
segm[2*pos+2].R = min(segm[2*pos+2].R, segm[pos].R);
if(segm[2*pos+2].L > segm[pos].R) segm[2*pos+2].L = segm[pos].R;
segm[pos].R = MAX_N;
}
}
void update(int pos, int l, int r, int L, int R, int val, int type) {
if(r < L or l > R) return;
push(pos, l, r);
if(l >= L && r <= R) {
if(type == 1) segm[pos].L = max(segm[pos].L, val);
else segm[pos].R = min(segm[pos].R, val);
return;
}
int mid = (l+r)/2;
update(2*pos+1, l, mid, L, R, val, type);
update(2*pos+2, mid+1, r, L, R, val, type);
}
int query(int pos, int l, int r, int x) {
push(pos, l, r);
if(l == r) return segm[pos].x;
int mid = (l+r)/2;
if(mid >= x) return query(2*pos+1, l, mid, x);
else return query(2*pos+2, mid+1, r, x);
}
void buildWall(int n, int k, int op[], int left[], int right[], int height[], int finalHeight[]) {
Segm tmp;
tmp.x = 0;
tmp.L = 0;
tmp.R = MAX_N;
segm.assign(8*n, tmp);
for(int i=0; i<k; ++i) {
update(1, 1, n, left[i]+1, right[i]+1, height[i], op[i]);
}
for(int i=1; i<=n; ++i) {
finalHeight[i-1] = query(1, 1, n, i);
}
}
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