# |
Submission time |
Handle |
Problem |
Language |
Result |
Execution time |
Memory |
1112165 |
2024-11-13T17:37:55 Z |
steveonalex |
Game (IOI13_game) |
C++17 |
|
0 ms |
0 KB |
#include <bits/stdc++.h>
// #include "game.h"
using namespace std;
typedef long long ll;
typedef unsigned int ul;
typedef unsigned long long ull;
#define MASK(i) (1ULL << (i))
#define GETBIT(mask, i) (((mask) >> (i)) & 1)
#define ALL(v) (v).begin(), (v).end()
ll gcd(ll a, ll b){return __gcd(a, b);}
ll max(ll a, ll b){return (a > b) ? a : b;}
ll min(ll a, ll b){return (a < b) ? a : b;}
ll LASTBIT(ll mask){return (mask) & (-mask);}
int pop_cnt(ll mask){return __builtin_popcountll(mask);}
int ctz(ull mask){return __builtin_ctzll(mask);}
int logOf(ull mask){return 63 - __builtin_clzll(mask);}
mt19937_64 rng(chrono::high_resolution_clock::now().time_since_epoch().count());
ll rngesus(ll l, ll r){return l + (ull) rng() % (r - l + 1);}
template <class T1, class T2>
bool maximize(T1 &a, T2 b){
if (a < b) {a = b; return true;}
return false;
}
template <class T1, class T2>
bool minimize(T1 &a, T2 b){
if (a > b) {a = b; return true;}
return false;
}
template <class T>
void printArr(T the_array_itself, string separator = " ", string finish = "\n", ostream &out = cout){
for(auto item: the_array_itself) out << item << separator;
out << finish;
}
template <class T>
void remove_dup(vector<T> &a){
sort(ALL(a));
a.resize(unique(ALL(a)) - a.begin());
}
const int BIT = 13;
const int INF = MASK(BIT) - 1;
struct QuadTree{
struct Node{
int child[4];
ll g;
Node(){g = 0; memset(child, -1, sizeof child);}
};
vector<Node> a;
QuadTree(){
a.push_back(Node());
}
void add_child(int &x){
x = a.size();
a.push_back(Node());
}
void update(int i, int j, ll k, int bit, int id){
if (bit == 0){
a[id].g = k;
return;
}
int digit = GETBIT(i, bit-1) + GETBIT(j, bit-1) * 2;
if (a[id].child[digit] == -1) add_child(a[id].child[digit]);
update(i, j, k, bit - 1, a[id].child[digit]);
a[id].g = 0;
for(int it = 0; it < 4; ++it)
if (a[id].child[it] != -1) a[id].g = gcd(a[id].g, a[a[id].child[it]].g);
}
void update(int i, int j, ll k){
update(i, j, k, BIT, 0);
}
ll get(int u, int v, int x, int y, int bit, int id){
// cout << "Get: " << bit << " " << u << " " << v << " " << x << " " << y << "\n";
int cu = MASK(bit) - 1;
if (u == 0 && v == 0 && x == cu && y == cu) return a[id].g;
ll ans = 0;
for(int it = 0; it < 4; ++it) if (a[id].child[it] != -1){
int _u = u, _v = v, _x = x, _y = y;
int cu = MASK(bit-1);
if (GETBIT(it, 0)) {
_u -= cu;
_x -= cu;
}
if (GETBIT(it, 1)){
_v -= cu;
_y -= cu;
}
maximize(_u, 0); maximize(_v, 0);
minimize(_x, cu-1); minimize(_y, cu-1);
if (_u > _x || _v > _y) continue;
// cout << "Go digit: " << it << "\n";
// cout << _y << "\n";
ans = gcd(ans, get(_u, _v, _x, _y, bit - 1, a[id].child[it]));
}
return ans;
}
ll get(int u, int v, int x, int y){
return get(u, v, x, y, BIT, 0);
}
};
QuadTree tri;
void init(int R, int C) {
}
void update(int P, int Q, long long K) {
tri.update(P, Q, K);
}
long long calculate(int P, int Q, int U, int V) {
if (P > U) swap(P, U);
if (Q > V) swap(Q, V);
return tri.get(P, Q, U, V);
}
int main(void){
ios::sync_with_stdio(0); cin.tie(0); cout.tie(0);
clock_t start = clock();
init(10, 10);
int q; cin >> q;
while(q--){
int type; cin >> type;
if (type == 1){
int p, q; ll k; cin >> p >> q >> k;
update(p, q, k);
}
else{
int p, q, u, v; cin >> p >> q >> u >> v;
cout << calculate(p, q, u, v) << "\n";
}
}
cerr << "Time elapsed: " << clock() - start << " ms!\n";
return 0;
}
Compilation message
/usr/bin/ld: /tmp/ccyVpHvA.o: in function `main':
game.cpp:(.text.startup+0x0): multiple definition of `main'; /tmp/cc0Ry3My.o:grader.c:(.text.startup+0x0): first defined here
/usr/bin/ld: /tmp/cc0Ry3My.o: in function `main':
grader.c:(.text.startup+0x6b): undefined reference to `init'
/usr/bin/ld: grader.c:(.text.startup+0xd0): undefined reference to `calculate'
/usr/bin/ld: grader.c:(.text.startup+0x13e): undefined reference to `update'
collect2: error: ld returned 1 exit status