This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#include "game.h"
using namespace std;
typedef long long ll;
typedef unsigned int ul;
typedef unsigned long long ull;
#define MASK(i) (1ULL << (i))
#define GETBIT(mask, i) (((mask) >> (i)) & 1)
#define ALL(v) (v).begin(), (v).end()
ll gcd(ll a, ll b){return __gcd(a, b);}
ll max(ll a, ll b){return (a > b) ? a : b;}
ll min(ll a, ll b){return (a < b) ? a : b;}
ll LASTBIT(ll mask){return (mask) & (-mask);}
int pop_cnt(ll mask){return __builtin_popcountll(mask);}
int ctz(ull mask){return __builtin_ctzll(mask);}
int logOf(ull mask){return 63 - __builtin_clzll(mask);}
mt19937_64 rng(chrono::high_resolution_clock::now().time_since_epoch().count());
ll rngesus(ll l, ll r){return l + (ull) rng() % (r - l + 1);}
template <class T1, class T2>
bool maximize(T1 &a, T2 b){
if (a < b) {a = b; return true;}
return false;
}
template <class T1, class T2>
bool minimize(T1 &a, T2 b){
if (a > b) {a = b; return true;}
return false;
}
template <class T>
void printArr(T the_array_itself, string separator = " ", string finish = "\n", ostream &out = cout){
for(auto item: the_array_itself) out << item << separator;
out << finish;
}
template <class T>
void remove_dup(vector<T> &a){
sort(ALL(a));
a.resize(unique(ALL(a)) - a.begin());
}
const int INF = MASK(5) - 1;
const int BIT = 5;
struct QuadTree{
struct Node{
int child[4];
ll g;
Node(){g = 0; memset(child, -1, sizeof child);}
};
vector<Node> a;
QuadTree(){
a.push_back(Node());
}
void add_child(int &x){
x = a.size();
a.push_back(Node());
}
void update(int i, int j, ll k, int bit, int id){
if (bit == 0){
a[id].g = k;
return;
}
int digit = GETBIT(i, bit-1) + GETBIT(j, bit-1) * 2;
if (a[id].child[digit] == -1) add_child(a[id].child[digit]);
update(i, j, k, bit - 1, a[id].child[digit]);
a[id].g = 0;
for(int it = 0; it < 4; ++it)
if (a[id].child[it] != -1) a[id].g = gcd(a[id].g, a[a[id].child[it]].g);
}
void update(int i, int j, ll k){
update(i, j, k, BIT, 0);
}
ll get(int u, int v, int x, int y, int bit, int id){
// cout << "Get: " << bit << " " << u << " " << v << " " << x << " " << y << "\n";
int cu = MASK(bit) - 1;
if (u == 0 && v == 0 && x == cu && y == cu) return a[id].g;
ll ans = 0;
for(int it = 0; it < 4; ++it) if (a[id].child[it] != -1){
int _u = u, _v = v, _x = x, _y = y;
int cu = MASK(bit-1);
if (GETBIT(it, 0)) {
_u -= cu;
_x -= cu;
}
if (GETBIT(it, 1)){
_v -= cu;
_y -= cu;
}
maximize(_u, 0); maximize(_v, 0);
minimize(_x, cu-1); minimize(_y, cu-1);
if (_u > _x || _v > _y) continue;
// cout << "Go digit: " << it << "\n";
// cout << _y << "\n";
ans = gcd(ans, get(_u, _v, _x, _y, bit - 1, a[id].child[it]));
}
return ans;
}
ll get(int u, int v, int x, int y){
return get(u, v, x, y, BIT, 0);
}
};
QuadTree tri;
void init(int R, int C) {
}
void update(int P, int Q, long long K) {
tri.update(P, Q, K);
}
long long calculate(int P, int Q, int U, int V) {
if (P > U) swap(P, U);
if (Q > V) swap(Q, V);
return tri.get(P, Q, U, V);
}
// int main(void){
// ios::sync_with_stdio(0); cin.tie(0); cout.tie(0);
// clock_t start = clock();
// init(10, 10);
// int q; cin >> q;
// while(q--){
// int type; cin >> type;
// if (type == 1){
// int p, q; ll k; cin >> p >> q >> k;
// update(p, q, k);
// }
// else{
// int p, q, u, v; cin >> p >> q >> u >> v;
// cout << calculate(p, q, u, v) << "\n";
// }
// }
// cerr << "Time elapsed: " << clock() - start << " ms!\n";
// return 0;
// }
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |