This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#include "game.h"
using namespace std;
typedef long long ll;
typedef unsigned int ul;
typedef unsigned long long ull;
#define MASK(i) (1ULL << (i))
#define GETBIT(mask, i) (((mask) >> (i)) & 1)
#define ALL(v) (v).begin(), (v).end()
ll gcd(ll a, ll b){return __gcd(a, b);}
ll max(ll a, ll b){return (a > b) ? a : b;}
ll min(ll a, ll b){return (a < b) ? a : b;}
ll LASTBIT(ll mask){return (mask) & (-mask);}
int pop_cnt(ll mask){return __builtin_popcountll(mask);}
int ctz(ull mask){return __builtin_ctzll(mask);}
int logOf(ull mask){return 63 - __builtin_clzll(mask);}
mt19937_64 rng(chrono::high_resolution_clock::now().time_since_epoch().count());
ll rngesus(ll l, ll r){return l + (ull) rng() % (r - l + 1);}
template <class T1, class T2>
bool maximize(T1 &a, T2 b){
if (a < b) {a = b; return true;}
return false;
}
template <class T1, class T2>
bool minimize(T1 &a, T2 b){
if (a > b) {a = b; return true;}
return false;
}
template <class T>
void printArr(T the_array_itself, string separator = " ", string finish = "\n", ostream &out = cout){
for(auto item: the_array_itself) out << item << separator;
out << finish;
}
template <class T>
void remove_dup(vector<T> &a){
sort(ALL(a));
a.resize(unique(ALL(a)) - a.begin());
}
const int INF = 1e9 + 69;
struct Trie{
struct Node{
int child[2];
ll g;
Node(){g = 0; memset(child, -1, sizeof child);}
};
int l, r;
vector<Node> a;
Trie(){}
Trie(int l, int r): l(l), r(r){
a.push_back(Node());
}
void add_child(int &x){
x = a.size();
a.push_back(Node());
}
void update(int i, ll k, int l, int r, int id){
if (l == r){a[id].g = k; return;}
int mid = (l + r) >> 1;
if (i <= mid){
if (a[id].child[0] == -1) add_child(a[id].child[0]);
update(i, k, l, mid, a[id].child[0]);
}
else{
if (a[id].child[1] == -1) add_child(a[id].child[1]);
update(i, k, mid + 1, r, a[id].child[1]);
}
a[id].g = 0;
for(int i = 0; i <= 1; ++i)
if (a[id].child[i] != -1) a[id].g = gcd(a[id].g, a[a[id].child[i]].g);
}
void update(int i, ll k){
update(i, k, l, r, 0);
}
ll get(int u, int v, int l, int r, int id){
if (u <= l && r <= v) return a[id].g;
int mid = (l + r) >> 1;
ll ans = 0;
if (u <= mid && a[id].child[0] != -1) ans = gcd(ans, get(u, v, l, mid, a[id].child[0]));
if (v > mid && a[id].child[1] != -1) ans = gcd(ans, get(u, v, mid + 1, r, a[id].child[1]));
return ans;
}
ll get(int u, int v){return get(u, v, l, r, 0);}
};
struct Trie2D{
struct Node{
int child[2];
Trie g;
Node(){g = Trie(0, INF); memset(child, -1, sizeof child);}
};
int l, r;
vector<Node> a;
Trie2D(){}
Trie2D(int l, int r): l(l), r(r){
a.push_back(Node());
}
void add_child(int &x){
x = a.size();
a.push_back(Node());
}
void update(int i, int j, ll k, int l, int r, int id){
a[id].g.update(j, k);
if (l == r) return;
int mid = (l + r) >> 1;
if (i <= mid){
if (a[id].child[0] == -1) add_child(a[id].child[0]);
update(i, j, k, l, mid, a[id].child[0]);
}
else{
if (a[id].child[1] == -1) add_child(a[id].child[1]);
update(i, j, k, mid + 1, r, a[id].child[1]);
}
}
void update(int i, int j, ll k){
update(i, j, k, l, r, 0);
}
ll get(int u, int v, int x, int y, int l, int r, int id){
if (u <= l && r <= v) return a[id].g.get(x, y);
int mid = (l + r) >> 1;
ll ans = 0;
if (u <= mid && a[id].child[0] != -1) ans = gcd(ans, get(u, v, x, y, l, mid, a[id].child[0]));
if (v > mid && a[id].child[1] != -1) ans = gcd(ans, get(u, v, x, y, mid + 1, r, a[id].child[1]));
return ans;
}
ll get(int u, int v, int x, int y){return get(u, v, x, y, l, r, 0);}
};
Trie2D tri;
void init(int R, int C) {
}
void update(int P, int Q, long long K) {
tri.update(P, Q, K);
/* ... */
}
long long calculate(int P, int Q, int U, int V) {
if (P > U) swap(P, U);
if (Q > V) swap(Q, V);
return tri.get(P, U, Q, V);
}
// int main(void){
// ios::sync_with_stdio(0); cin.tie(0); cout.tie(0);
// clock_t start = clock();
// // solve();
// cerr << "Time elapsed: " << clock() - start << " ms!\n";
// return 0;
// }
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