Submission #1104307

#TimeUsernameProblemLanguageResultExecution timeMemory
1104307crimson231Scissors and Tape (CEOI19_scissors)C++17
37 / 100
2 ms1276 KiB
/* https://codeforces.com/blog/entry/68748 */ #define _CRT_SECURE_NO_WARNINGS #include <iostream> #include <algorithm> #include <cmath> #include <cstring> #include <cassert> #include <vector> #include <deque> typedef long long ll; //typedef long double ld; typedef double ld; typedef std::pair<int, int> pi; typedef std::vector<int> Vint; typedef std::vector<ld> Vld; const ld INF = 1e17; const ld TOL = 1e-6; const ld PI = acos(-1); const int LEN = 20005; inline int sign(const ll& x) { return x < 0 ? -1 : !!x; } inline int sign(const ld& x) { return x < -TOL ? -1 : x > TOL; } inline bool zero(const ld& x) { return !sign(x); } inline bool eq(const ld& u, const ld& v) { return zero(u - v); } #define INT #define FIT void cut(const int& i, const int& cnt) { std::cout << "scissors\n"; std::cout << i << " " << cnt << "\n"; } void tape(const int& cnt, const Vint& I) { std::cout << "tape\n"; std::cout << cnt; for (const int& i : I) std::cout << " " << i; std::cout << "\n"; } int N, M; struct Pii { int x, y; Pii(int X = 0, int Y = 0) : x(X), y(Y) {} bool operator == (const Pii& p) const { return x == p.x &&y == p.y; } bool operator != (const Pii& p) const { return x == p.x || y == p.y; } bool operator < (const Pii& p) const { return x == p.x ? y < p.y : x < p.x; } Pii operator + (const Pii& p) const { return { x + p.x, y + p.y }; } Pii operator - (const Pii& p) const { return { x - p.x, y - p.y }; } Pii operator * (const int& scalar) const { return { x * scalar, y * scalar }; } Pii operator / (const int& scalar) const { return { x / scalar, y / scalar }; } ll operator * (const Pii& p) const { return (ll)x * p.x + (ll)y * p.y; } ll operator / (const Pii& p) const { return (ll)x * p.y - (ll)y * p.x; } Pii& operator += (const Pii& p) { x += p.x; y += p.y; return *this; } Pii& operator -= (const Pii& p) { x -= p.x; y -= p.y; return *this; } Pii& operator *= (const int& scale) { x *= scale; y *= scale; return *this; } Pii& operator /= (const int& scale) { x /= scale; y /= scale; return *this; } Pii operator - () const { return { -x, -y }; } Pii operator ~ () const { return { -y, x }; } ll Euc() const { return (ll)x * x + (ll)y * y; } friend std::istream& operator >> (std::istream& is, Pii& p) { is >> p.x >> p.y; return is; } friend std::ostream& operator << (std::ostream& os, const Pii& p) { os << p.x << " " << p.y; return os; } }; const Pii Oii = Pii(); typedef std::vector<Pii> Vpii; Vpii Sii, Tii; void print(const Vpii& H) { std::cout << H.size(); for (const Pii& p : H) std::cout << " " << p; std::cout << "\n"; return; } ll cross(const Pii& d1, const Pii& d2, const Pii& d3) { return (d2 - d1) / (d3 - d2); } ll cross(const Pii& d1, const Pii& d2, const Pii& d3, const Pii& d4) { return (d2 - d1) / (d4 - d3); } int ccw(const Pii& d1, const Pii& d2, const Pii& d3) { ll ret = cross(d1, d2, d3); return sign(ret); } int ccw(const Pii& d1, const Pii& d2, const Pii& d3, const Pii& d4) { ll ret = cross(d1, d2, d3, d4); return sign(ret); } ll dot(const Pii& d1, const Pii& d2, const Pii& d3) { return (d2 - d1) * (d3 - d2); } ll dot(const Pii& d1, const Pii& d2, const Pii& d3, const Pii& d4) { return (d2 - d1) * (d4 - d3); } bool on_seg_strong(const Pii& d1, const Pii& d2, const Pii& d3) { return !ccw(d1, d2, d3) && sign(dot(d1, d3, d2)) >= 0; } bool on_seg_weak(const Pii& d1, const Pii& d2, const Pii& d3) { return !ccw(d1, d2, d3) && sign(dot(d1, d3, d2)) > 0; } bool intersect(const Pii& s1, const Pii& s2, const Pii& d1, const Pii& d2) { bool f1 = ccw(s1, s2, d1) * ccw(s2, s1, d2) > 0; bool f2 = ccw(d1, d2, s1) * ccw(d2, d1, s2) > 0; return f1 && f2; } ll area(const Vpii& H) { ll a = 0; int sz = H.size(); for (int i = 0; i < sz; i++) a += H[i] / H[(i + 1) % sz]; return a; } void norm(Vpii& H) { ll a = area(H); if (sign(a) < 0) std::reverse(H.begin(), H.end()); } bool inside(const Pii& p0, const Pii& p1, const Pii& p2, const Pii& q) { if (ccw(p0, p1, p2) < 0) return ccw(p0, p1, q) > 0 || ccw(p1, p2, q) > 0; return ccw(p0, p1, q) > 0 && ccw(p1, p2, q) > 0; } bool closer(const Vpii& H, const int& i, const int& j) { int sz = H.size(); int i0 = (i - 1 + sz) % sz, i2 = (i + 1) % sz; if (!inside(H[i0], H[i], H[i2], H[j])) return 0; for (int k0 = 0; k0 < sz; k0++) { int k1 = (k0 + 1) % sz; if (k0 == i || k0 == j || k1 == i || k1 == j) continue; if (intersect(H[i], H[j], H[k0], H[k1])) return 0; if (on_seg_weak(H[i], H[j], H[k0])) return 0; if (on_seg_weak(H[i], H[j], H[k1])) return 0; } return 1; } struct Pos { ld x, y; Pos(ld X = 0, ld Y = 0) : x(X), y(Y) {} bool operator == (const Pos& p) const { return zero(x - p.x) && zero(y - p.y); } bool operator != (const Pos& p) const { return !zero(x - p.x) || !zero(y - p.y); } bool operator < (const Pos& p) const { return zero(x - p.x) ? y < p.y : x < p.x; } Pos operator + (const Pos& p) const { return { x + p.x, y + p.y }; } Pos operator - (const Pos& p) const { return { x - p.x, y - p.y }; } Pos operator * (const ld& scalar) const { return { x * scalar, y * scalar }; } Pos operator / (const ld& scalar) const { return { x / scalar, y / scalar }; } ld operator * (const Pos& p) const { return x * p.x + y * p.y; } ld operator / (const Pos& p) const { return x * p.y - y * p.x; } Pos& operator += (const Pos& p) { x += p.x; y += p.y; return *this; } Pos& operator -= (const Pos& p) { x -= p.x; y -= p.y; return *this; } Pos& operator *= (const ld& scale) { x *= scale; y *= scale; return *this; } Pos& operator /= (const ld& scale) { x /= scale; y /= scale; return *this; } Pos operator - () const { return { -x, -y }; } Pos operator ~ () const { return { -y, x }; } ld Euc() const { return x * x + y * y; } ld mag() const { return sqrt(Euc()); } friend std::istream& operator >> (std::istream& is, Pos& p) { is >> p.x >> p.y; return is; } friend std::ostream& operator << (std::ostream& os, const Pos& p) { os << p.x << " " << p.y; return os; } }; const Pos O = { 0, 0 }; typedef std::vector<Pos> Polygon; Polygon S, T; Polygon P[LEN]; int t; Polygon TRI[20]; int tr; Pos cnv(const Pii& p) { return Pos(p.x, p.y); } void print(const Polygon& H) { std::cout << H.size(); for (const Pos& p : H) std::cout << " " << p; std::cout << "\n"; return; } ld cross(const Pos& d1, const Pos& d2, const Pos& d3) { return (d2 - d1) / (d3 - d2); } ld cross(const Pos& d1, const Pos& d2, const Pos& d3, const Pos& d4) { return (d2 - d1) / (d4 - d3); } int ccw(const Pos& d1, const Pos& d2, const Pos& d3) { ld ret = cross(d1, d2, d3); return sign(ret); } int ccw(const Pos& d1, const Pos& d2, const Pos& d3, const Pos& d4) { ld ret = cross(d1, d2, d3, d4); return sign(ret); } ld dot(const Pos& d1, const Pos& d2, const Pos& d3) { return (d2 - d1) * (d3 - d2); } ld dot(const Pos& d1, const Pos& d2, const Pos& d3, const Pos& d4) { return (d2 - d1) * (d4 - d3); } bool on_seg_strong(const Pos& d1, const Pos& d2, const Pos& d3) { return !ccw(d1, d2, d3) && sign(dot(d1, d3, d2)) >= 0; } bool on_seg_weak(const Pos& d1, const Pos& d2, const Pos& d3) { return !ccw(d1, d2, d3) && sign(dot(d1, d3, d2)) > 0; } Pos intersection(const Pos& p1, const Pos& p2, const Pos& q1, const Pos& q2) { ld a1 = cross(q1, q2, p1), a2 = -cross(q1, q2, p2); return (p1 * a2 + p2 * a1) / (a1 + a2); } bool intersect(const Pos& s1, const Pos& s2, const Pos& d1, const Pos& d2) { bool f1 = ccw(s1, s2, d1) * ccw(s2, s1, d2) > 0; bool f2 = ccw(d1, d2, s1) * ccw(d2, d1, s2) > 0; return f1 && f2; } ld area(const Polygon& H) { ld a = 0; int sz = H.size(); for (int i = 0; i < sz; i++) a += H[i] / H[(i + 1) % sz]; return a * .5; } void norm(Polygon& H) { ld a = area(H); if (sign(a) < 0) std::reverse(H.begin(), H.end()); } Polygon box(const ld& x0, const ld& y0, const ld& x1, const ld& y1) { return { Pos(x0, y0), Pos(x1, y0), Pos(x1, y1), Pos(x0, y1) }; } bool inside(const Pos& p0, const Pos& p1, const Pos& p2, const Pos& q) { if (ccw(p0, p1, p2) < 0) return ccw(p0, p1, q) > 0 || ccw(p1, p2, q) > 0; return ccw(p0, p1, q) > 0 && ccw(p1, p2, q) > 0; } bool closer(const Polygon& H, const int& i, const int& j) { int sz = H.size(); int i0 = (i - 1 + sz) % sz, i2 = (i + 1) % sz; if (!inside(H[i0], H[i], H[i2], H[j])) return 0; for (int k0 = 0; k0 < sz; k0++) { int k1 = (k0 + 1) % sz; if (k0 == i || k0 == j || k1 == i || k1 == j) continue; if (intersect(H[i], H[j], H[k0], H[k1])) return 0; if (on_seg_weak(H[i], H[j], H[k0])) return 0; if (on_seg_weak(H[i], H[j], H[k1])) return 0; } return 1; } #ifdef INT void triangulation_int(const Vpii& H) { int sz = H.size(); if (sz == 3) { const Pii& p0 = H[0], p1 = H[1], p2 = H[2]; ll l0 = (p0 - p1).Euc(), l1 = (p1 - p2).Euc(), l2 = (p2 - p0).Euc(); ll lmax = std::max({ l0, l1, l2 }); Polygon tri; for (int i = 0; i < 3; i++) { const Pii& q0 = H[i], q1 = H[(i + 1) % 3], q2 = H[(i + 2) % 3]; Pii v = q0 - q1; l0 = v.Euc(); if (l0 == lmax) { tri = { cnv(q0), cnv(q1), cnv(q2) }; break; } } TRI[tr++] = tri; return; } for (int i = 0; i < sz; i++) { for (int j = i + 1; j < sz; j++) { if (closer(H, i, j)) { Vpii H1, H2; for (int k = i; k != (j + 1) % sz; k = (k + 1) % sz) H1.push_back(H[k]); for (int k = j; k != (i + 1) % sz; k = (k + 1) % sz) H2.push_back(H[k]); triangulation_int(H1); triangulation_int(H2); return; } } } return; } #endif void triangulation(const Polygon& H) { int sz = H.size(); if (sz == 3) { const Pos& p0 = H[0], p1 = H[1], p2 = H[2]; ld l0 = (p0 - p1).mag(), l1 = (p1 - p2).mag(), l2 = (p2 - p0).mag(); ld lmax = std::max({ l0, l1, l2 }); Polygon tri; for (int i = 0; i < 3; i++) { const Pos& q0 = H[i], q1 = H[(i + 1) % 3], q2 = H[(i + 2) % 3]; Pos v = q0 - q1; l0 = v.mag(); if (eq(l0, lmax)) { tri = { q0, q1, q2 }; break; } } TRI[tr++] = tri; return; } for (int i = 0; i < sz; i++) { for (int j = i + 1; j < sz; j++) { if (closer(H, i, j)) { Polygon H1, H2; for (int k = i; k != (j + 1) % sz; k = (k + 1) % sz) H1.push_back(H[k]); for (int k = j; k != (i + 1) % sz; k = (k + 1) % sz) H2.push_back(H[k]); triangulation(H1); triangulation(H2); return; } } } return; } void tri_to_rect(const int& i, Vint& id) { Polygon& H = P[i]; int sz = H.size(); assert(sz == 3); const Pos& p0 = H[0], p1 = H[1], p2 = H[2]; Pos v = p0 - p1; Pos pl = (p0 + p2) * .5, pr = (p1 + p2) * .5; Pos m = intersection(pl, pr, p2, p2 + ~v); Polygon R0 = { p0, p1, pr, pl }, Tl = { p2, pl, m }, Tr = { p2, m, pr }; ld dd = (p0 - p1).mag(); ld dr = (pr - m).mag(); ld dl = (pl - m).mag(); ld h = std::abs(cross(p0, p1, p2)) / dd / 2; Polygon R0_ = { O, Pos(dd, 0), Pos(dd - dr, h), Pos(dl, h) }; Polygon Tl_ = { O, Pos(dl, h), Pos(0, h) }; Polygon Tr_ = { Pos(dd, 0), Pos(dd, h), Pos(dd - dr, h) }; Polygon R = box(0, 0, dd, h); Vint I = { t, t + 1, t + 2 }; cut(i, 3); print(R0); print(Tl); print(Tr); tape(3, I); print(R0_); print(Tl_); print(Tr_); print(R); t += 3; id.push_back(t); P[t++] = R; return; } void rect_to_rect(const int& i, const ld& x, const ld& y, const ld& l, Vint& id, const ld& yy = 0) { if (eq(x, l)) { id.push_back(i); return; } if (sign(x - l * 2) >= 0 || sign(l - x * 2) >= 0) { Polygon R0, R1, R2, R2_; ld nx, ny; if (sign(x - l * 2) >= 0) { nx = x * .5; ny = y * 2; R0 = box(0, 0, nx, ny); R1 = box(0, 0, nx, y); R2 = box(nx, 0, x, y); R2_ = box(0, y, nx, ny); } else if (sign(l - x * 2) >= 0) { nx = x * 2; ny = y * .5; R0 = box(0, 0, nx, ny); R1 = box(0, 0, x, ny), R2 = box(0, ny, x, y); R2_ = box(x, 0, nx, ny); } Vint I = { t, t + 1 }; if (!zero(yy)) { for (Pos& p : R0) p.y += yy; for (Pos& p : R1) p.y += yy; for (Pos& p : R2) p.y += yy; for (Pos& p : R2_) p.y += yy; } cut(i, 2); print(R1); print(R2); tape(2, I); print(R1); print(R2_); print(R0); t += 2; P[t++] = R0; rect_to_rect(t - 1, nx, ny, l, id); return; } Polygon R0, TZ, TB, TS; Pos m, vb, vs; ld h = (x * y) / l, dx, dy; dx = std::abs(x - l); dy = std::abs(y - h); R0 = box(0, 0, l, h); if (sign(x - l) > 0) { m = Pos(l, dy); TZ = { O, Pos(l, 0), m, Pos(dx, y), Pos(0, y) }; TB = { Pos(dx, y), Pos(x, 0), Pos(x, y) }; TS = { Pos(l, 0), Pos(x, 0), m }; vb = Pos(-dx, dy); vs = Pos(-l, y); } else { m = Pos(dx, h); TZ = { O, Pos(x, 0), Pos(x, dy), m, Pos(0, h) }; TB = { Pos(0, y), Pos(x, dy), Pos(x, y) }; TS = { Pos(0, h), m, Pos(0, y)}; vb = Pos(dx, -dy); vs = Pos(x, -h); } if (!zero(yy)) { for (Pos& p : R0) p.y += yy; for (Pos& p : TZ) p.y += yy; for (Pos& p : TB) p.y += yy; for (Pos& p : TS) p.y += yy; } cut(i, 3); print(TZ); print(TB); print(TS); for (Pos& b : TB) b += vb; for (Pos& s : TS) s += vs; Vint I = { t, t + 1, t + 2 }; tape(3, I); print(TZ); print(TB); print(TS); print(R0); t += 3; id.push_back(t); P[t++] = R0; return; } void rect_to_rect(const int& i, const ld& l, Vint& id, const ld& yy = 0) { Polygon& H = P[i]; int sz = H.size(); assert(sz == 4); ld x = H[1].x - H[0].x; ld y = H[3].y - H[0].y; rect_to_rect(i, x, y, l, id, yy); return; } void rect_to_square(const ld& l, Vint& id) { Polygon square = box(0, 0, l, l); tape(id.size(), id); ld y = 0; for (const int& i : id) { Polygon B = P[i]; assert(B.size() == 4); for (Pos& b : B) b.y += y; print(B); y = B[2].y; } //std::cout << "SQUARE::\n"; //std::cout << "SQUARE::\n"; //std::cout << "SQUARE::\n"; print(square); P[t++] = square; return; } void square_split(Vint& id) { tr = 1; #ifdef INT assert(area(Sii) == area(Tii)); ld l = sqrt(area(Tii) * .5); triangulation_int(Tii); #else assert(eq(area(S), area(T))); ld l = sqrt(area(T)); triangulation(T); #endif //std::cout << "TTTTTT:: " << t << "\n"; cut(t - 1, tr - 1); ld y = 0; for (int i = 1; i < tr; i++) { ld a = std::abs(area(TRI[i])); ld h = a / l; Polygon B = box(0, y, l, y + h); print(B); id.push_back(t); P[t++] = B; y += h; } return; } void rect_to_tri(int rt, const int& tt, Vint& id) { Polygon H = TRI[tt]; int sz = H.size(); assert(sz == 3); const Pos& p0 = H[0], p1 = H[1], p2 = H[2]; Pos v = p0 - p1; ld l0 = v.mag(); ld y = P[rt][0].y; Vint idx; assert(P[rt].size() == 4); rect_to_rect(rt, l0, idx, y); assert(idx.size() == 1); rt = idx[0]; assert(rt == t - 1); Polygon R = P[t - 1]; Pos pl = (p0 + p2) * .5, pr = (p1 + p2) * .5; Pos m = intersection(pl, pr, p2, p2 + ~v); Polygon R0 = { p0, p1, pr, pl }, Tl = { p2, pl, m }, Tr = { p2, m, pr }; ld dd = (p0 - p1).mag(); ld dr = (pr - m).mag(); ld dl = (pl - m).mag(); ld h = std::abs(cross(p0, p1, p2)) / dd / 2; Polygon R0_ = { Pos(0, 0), Pos(dd, 0), Pos(dd - dr, h), Pos(dl, h) }; Polygon Tl_ = { Pos(0, 0), Pos(dl, h), Pos(0, h) }; Polygon Tr_ = { Pos(dd, 0), Pos(dd, h), Pos(dd - dr, h) }; for (Pos& p : R0_) p.y += y; for (Pos& p : Tl_) p.y += y; for (Pos& p : Tr_) p.y += y; Vint I = { t, t + 1, t + 2 }; cut(rt, 3); print(R0_); print(Tl_); print(Tr_); tape(3, I); print(R0); print(Tl); print(Tr); print(H); t += 3; id.push_back(t); P[t++] = H; return; } void start_to_square() { tr = 1; #ifdef INT ld l = sqrt(area(Sii) * .5); triangulation_int(Sii); #else ld l = sqrt(area(S)); triangulation(S); #endif //P[0] = S for (t = 1; t < tr; t++) P[t] = TRI[t]; cut(0, tr - 1); for (int i = 1; i < t; i++) print(P[i]); int t1 = t; Vint id, idx; for (int i = 1; i < t1; i++) tri_to_rect(i, idx); for (const int& i : idx) rect_to_rect(i, l, id); rect_to_square(l, id); assert(P[t - 1][2] == Pos(l, l)); return; } void square_to_target() { Vint id, idx; square_split(idx); int tt = 1; for (const int& rt : idx) rect_to_tri(rt, tt++, id); tape(id.size(), id); for (const int& i : id) print(P[i]); #ifdef INT print(Tii); #else print(T); #endif return; } void solve() { std::cin.tie(0)->sync_with_stdio(0); std::cout.tie(0); std::cout << std::fixed; std::cout.precision(6); #ifdef INT std::cin >> N; Sii.resize(N); for (Pii& p : Sii) std::cin >> p; assert(area(Sii) > 0); std::cin >> M; Tii.resize(M); for (Pii& p : Tii) std::cin >> p; assert(area(Tii) > 0); #else std::cin >> N; S.resize(N); for (Pos& p : S) std::cin >> p; assert(area(S) > 0); std::cin >> M; T.resize(M); for (Pos& p : T) std::cin >> p; assert(area(T) > 0); #endif start_to_square(); square_to_target(); return; } int main() { solve(); return 0; }//boj17645 /* https://codeforces.com/blog/entry/68748 */
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