This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
#define int long long
#define all(v) v.begin() , v.end()
#define sz(a) (int)a.size()
const int inf = 1e18 + 7;
void solve(){
int n;
cin >> n;
int arr[n];
for(int i = 0;i<n;i++)cin >> arr[i];
int pre[n]={0} , suf[n]={0};
int preval[n] , sufval[n];
preval[0] = arr[0];
for(int i = 1;i<n;i++){
pre[i] = pre[i-1] + max(0ll , preval[i-1] + 1 - arr[i]);
preval[i] = max(arr[i] , preval[i-1] + 1);
}
sufval[n-1] = arr[n-1];
for(int i = n-2;i>=0;i--){
suf[i] = suf[i+1] + max(0ll , sufval[i+1] + 1 - arr[i]);
sufval[i] = max(arr[i] , sufval[i+1] + 1);
}
int global_ans = inf;
for(int i = 0;i<n;i++){
int ans[3];
ans[0] = (i == 0 ? 0ll : pre[i-1]);
ans[1] = max(i == 0 ? 0ll : preval[i-1] , i == n-1 ? 0ll : sufval[i+1]) + 1 - arr[i];
ans[2] = (i == n-1 ? 0ll : suf[i+1]);
int total = ans[0] + ans[1] + ans[2];
// cout << "total : " << ans[0] << " " << ans[1] << " " << ans[2] << " = " << total << endl;
int step = min({ans[0] , ans[1] , ans[2]});
ans[0] -= step , ans[1] -= step , ans[2] -= step , total -= 2 * step;
// cout << "step1 : " << step << endl;
// cout << "total : " << ans[0] << " " << ans[1] << " " << ans[2] << " = " << total << endl;
step = min(ans[0] , ans[1]);
ans[0] -= step , ans[1] -= step , total -= step;
// cout << "step2 : " << step << endl;
// cout << "total : " << ans[0] << " " << ans[1] << " " << ans[2] << " = " << total << endl;
step = min(ans[1] , ans[2]);
ans[1] -= step , ans[2] -= step , total -= step;
// cout << "step3 : " << step << endl;
// cout << "total : " << ans[0] << " " << ans[1] << " " << ans[2] << " = " << total << endl;
// cout << endl;
global_ans = min(global_ans , total);
}
cout << global_ans << endl;
}
signed main(){
ios_base::sync_with_stdio(0);cin.tie(0);
int testcase = 1;//cin >> testcase;
while(testcase--)solve();
cerr << 1000.0 * clock() / CLOCKS_PER_SEC << " ms" << endl;
}
/*
* dont get stuck on one approach , try different ones
* if you think the implementation is long & messy , change your approach
* think simple , dont overkill
*/
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