Submission #1102064

#TimeUsernameProblemLanguageResultExecution timeMemory
1102064crafticatVillage (BOI20_village)C++17
0 / 100
1 ms504 KiB
#include "bits/stdc++.h" using namespace std; using ll = long long; template<typename T> using V = vector<T>; using vi = V<ll>; using vvi = V<vi>; using pi = pair<ll,ll>; using vpi = V<pi>; #define F0R(i, n) for(ll i = 0; i < n;i++) #define FOR(i,a, n) for(ll i = a; i < n;i++) #define pb push_back vvi g; vi to; vi dist; vi sum; V<bool> vis; vi org; ll n; void calcOrg(int x, int p, int orgP) { org[x] = orgP; for (auto y : g[x]) { if (y == p) continue; calcOrg(y,x,orgP == -1 ? x : orgP); } } void calc(ll x, ll p, ll d = 0) { dist[x] = d; for (auto y : g[x]) { if (y == p) continue; calc(y,x, d + 1); } } void sumDfs(int x, int p) { sum[x] = 1; for (auto y : g[x]) { if (y == p) continue; sumDfs(y,x); sum[x] += sum[y]; } } int findCentroid(int x, int p) { for (auto v : g[x]) { if (v == p) continue; if (sum[v] * 2 > n) return findCentroid(v,x); } return x; } int main() { ios_base::sync_with_stdio(false); cin.tie(nullptr); cin >> n; g.resize(n + 1); to.resize(n + 1); vis.resize(n + 1); dist.resize(n + 1); org.resize(n + 1); sum.resize(n + 1); F0R(i, n - 1) { ll a, b; cin >> a >> b; g[a].pb(b); g[b].pb(a); } FOR(i, 1, n + 1) sum[i]++; sumDfs(1,-1); int cen = findCentroid(1,-1); sumDfs(cen,-1); int root = cen; ll sumV = 0; int last = -1; while (true) { dist.clear(); dist.resize(n + 1, 1e9); int meow = -1; for (auto x : g[cen]) { if (x == last) continue; if (meow == -1 || (sum[x] > sum[meow])) meow = x; } if (meow == -1) meow = last; last = meow; calc(meow, cen,0); int sel = -1; vis[root] = true; FOR(i, 1, n + 1) { if (vis[i]) continue; if ((sel == -1 || dist[i] < dist[sel])) sel = i; // Must be connected to a vis node } if (sel == -1) break; calc(root, -1,0); to[root] = sel; root = sel; sumV += dist[sel]; } calc(root, -1, 0); to[root] = cen; sumV += dist[cen]; cout << sumV << " " << sumV << "\n"; FOR(i, 1, n + 1) { cout << to[i] << " "; } cout << "\n"; FOR(i, 1, n + 1) { cout << to[i] << " "; } return 0; }
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