This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "wall.h"
#include<bits/stdc++.h>
#include<ext/pb_ds/assoc_container.hpp>
#include<ext/pb_ds/tree_policy.hpp>
#define ll long long
#define ld long double
#define vl vector<ll>
#define vi vector<int>
#define pii pair<int, int>
#define pll pair<ll, ll>
#define all(v) v.begin(), v.end()
#define rall(v) v.rbegin(), v.rend()
#define pb push_back
#define p_b pop_back
#define f first
#define s second
using namespace std;
using namespace __gnu_pbds;
typedef tree<ll, null_type, less_equal<ll>, rb_tree_tag, tree_order_statistics_node_update> ordered_set;
const int sz = 2e6+5;
int res[sz];
pii segtree[4*sz];
void build(int v, int l, int r)
{
if(l == r)
segtree[v] = {0, 0};
else
{
int mid = (l + r) / 2;
build(2*v, l, mid);
build(2*v+1, mid+1, r);
segtree[v] = {0, 0};
}
}
void push1(int v, int l, int r)
{
if(l != r)
{
if(segtree[v].f >= segtree[2*v].s)
segtree[2*v] = {segtree[v].f, segtree[v].f};
else if(segtree[v].s <= segtree[2*v].f)
segtree[2*v] = {segtree[v].s, segtree[v].s};
else
segtree[2*v] = {max(segtree[v].f, segtree[2*v].f), min(segtree[v].s, segtree[2*v].s)};
if(segtree[v].f >= segtree[2*v+1].s)
segtree[2*v+1] = {segtree[v].f, segtree[v].f};
else if(segtree[v].s <= segtree[2*v+1].f)
segtree[2*v+1] = {segtree[v].s, segtree[v].s};
else
segtree[2*v+1] = {max(segtree[v].f, segtree[2*v+1].f), min(segtree[v].s, segtree[2*v+1].s)};
segtree[v] = {0, INT_MAX};
}
}
void update1(int v, int l, int r, int tl, int tr, int val)
{
push1(v, l, r);
if(l > r || l > tr || r < tl)
return;
if(tl <= l && r <= tr)
{
if(l == r){
segtree[v] = {max(val, segtree[v].f), max(val, segtree[v].f)};
return;
}
segtree[v] = {val, LLONG_MAX};
push1(v, l, r);
return;
}
int mid = (l + r) / 2;
update1(2*v, l, mid, tl, tr, val);
update1(2*v+1, mid+1, r, tl, tr, val);
}
void update2(int v, int l, int r, int tl, int tr, int val)
{
push1(v, l, r);
if(l > r || l > tr || r < tl)
return;
if(tl <= l && r <= tr)
{
if(l == r){
segtree[v] = {min(val, segtree[v].f), min(val, segtree[v].f)};
return;
}
segtree[v] = {0, val};
push1(v, l, r);
return;
}
int mid = (l + r) / 2;
update2(2*v, l, mid, tl, tr, val);
update2(2*v+1, mid+1, r, tl, tr, val);
}
void findres(int v, int l, int r)
{
if(l == r)
res[v] = segtree[v].f;
else
{
int mid = (l + r) / 2;
findres(2*v, l, mid);
findres(2*v+1, mid+1, r);
}
}
void buildWall(int n, int k, int op[], int left[], int right[], int height[], int finalHeight[]){
build(1, 1, n);
for(int i = 0; i < k; i++)
{
if(op[i] == 1)
update1(1, 1, n, left[i]+1, right[i]+1, height[i]);
else
update2(1, 1, n, left[i]+1, right[i]+1, height[i]);
}
findres(1, 1, n);
for(int i = 0; i < n; i++)
finalHeight[i] = res[i+1];
}
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