This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
#define fi first
#define se second
#define ll long long
#define mp(x, y) make_pair(x, y)
#define sz(v) ((int) (v).size())
#define all(v) (v).begin(), (v).end()
#define MASK(i) (1LL << (i))
#define BIT(x, y) (((x) >> (y)) & 1)
#define pb push_back
#define heap priority_queue
#define max_rng *max_element
#define min_rng *min_element
#define rep(i, n) for(int i = 1, _n = (n); i <= _n; ++i)
#define forn(i, a, b) for(int i = (a), _b = (b); i <= _b; ++i)
#define ford(i, a, b) for(int i = (a), _b = (b); i >= _b; --i)
template <class X, class Y>
inline bool maximize(X &x, Y y) {
return (x < y ? x = y, true : false);
}
template <class X, class Y>
inline bool minimize(X &x, Y y) {
return (x > y ? x = y, true : false);
}
template <class X>
inline void compress(vector<X> &a) {
sort(all(a));
a.resize(unique(all(a)) - a.begin());
}
int ctz(ll x) { return __builtin_ctzll(x); }
int lg(ll x) { return 63 - __builtin_clzll(x); }
int popcnt(ll x) { return __builtin_popcount(x); }
mt19937_64 rng(chrono::high_resolution_clock::now().time_since_epoch().count());
ll rand(ll l, ll r) {
return l + abs((ll) rng()) % (r - l + 1);
}
const ll oo = (ll) 1e18 + 5;
const int inf = (ll) 1e9 + 7, mod = (ll) 1e9 + 7;
const int N = 1e5 + 5, M = 1e7 + 5;
void add(int &x, int y) { x += y; if (x >= mod) x -= mod; }
void sub(int &x, int y) { x -= y; if (x < 0) x += mod; }
int n, m;
int a[N];
int trans[M + 5], f[M + 5];
int main(void) {
ios_base::sync_with_stdio(0);
cin.tie(0); cout.tie(0);
cin >> n >> m;
rep(i, n) cin >> a[i];
rep(i, n) {
for(int j = a[i] - 1; j <= M; j += a[i])
trans[j] = a[i] - 1;
maximize(trans[M], M % a[i]);
}
ford(i, M, 1) {
maximize(trans[i], trans[i + 1] - 1);
}
forn(i, 1, M) {
f[i] = inf;
minimize(f[i], f[i - trans[i]] + 1);
}
int s;
while (m--) {
cin >> s;
if (f[s] == inf)
cout << "oo\n";
else cout << f[s] << '\n';
}
return 0;
}
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