This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
using pic = pair<int, char>;
using pii = pair<int, int>;
using node = tuple<int, int, int>;
const int N = 1e6 + 10;
int n, x[N], y[N];
char d[N];
bool crash[N];
int collide(int i, int j) {
if(d[i] == d[j]) return -1;
if(x[i] == x[j]) {
if(y[i] < y[j] && d[i] == 'S' && d[j] == 'N') return (y[j] - y[i]) / 2;
if(y[i] > y[j] && d[j] == 'S' && d[i] == 'N') return (y[i] - y[j]) / 2;
return -1;
}else if(y[i] == y[j]) {
if(x[i] < x[j] && d[i] == 'E' && d[j] == 'W') return (x[j] - x[i]) / 2;
if(x[j] < x[i] && d[j] == 'E' && d[i] == 'W') return (x[i] - x[j]) / 2;
return -1;
}else if(x[i] + y[i] == x[j] + y[j]) {
if(x[i] > x[j] && d[i] == 'S' && d[j] == 'E') return x[i] - x[j];
if(x[i] > x[j] && d[i] == 'W' && d[j] == 'N') return x[i] - x[j];
if(x[j] > x[i] && d[j] == 'S' && d[i] == 'E') return x[j] - x[i];
if(x[j] > x[i] && d[j] == 'W' && d[i] == 'N') return x[j] - x[i];
return -1;
}else if(x[i] - y[i] == x[j] - y[j]) {
if(x[i] > x[j] && d[i] == 'N' && d[j] == 'E') return x[i] - x[j];
if(x[i] > x[j] && d[i] == 'W' && d[j] == 'S') return x[i] - x[j];
if(x[j] > x[i] && d[j] == 'N' && d[i] == 'E') return x[j] - x[i];
if(x[j] > x[i] && d[j] == 'W' && d[i] == 'S') return x[j] - x[i];
return -1;
}
return -1;
}
map<pic, set<pii> > mp[4];
priority_queue<node, vector<node>, greater<node> > pq;
void findCollide(int i) {
if(crash[i]) return;
int t = INT_MAX, tar = -1;
for(char c : (d[i] == 'N' || d[i] == 'S' ? "WE"s : "NS"s)) {
for(auto [op, tx, ty] : vector<node>{node{2, x[i] + y[i], x[i]}, node{3, x[i] - y[i], x[i]}}) {
auto &s = mp[op][pic{tx, c}];
auto it = s.lower_bound(pii{ty, N});
if(it != s.end()) {
int x = collide(i, it->second);
if(x != -1 && x < t) {
t = x;
tar = it->second;
}
}
if(it != s.begin()) {
it --;
int x = collide(i, it->second);
if(x != -1 && x < t) {
t = x;
tar = it->second;
}
}
}
}
{
char c;
int op, tx, ty;
if(d[i] == 'N' || d[i] == 'S') {
c = ('N' ^ 'S' ^ d[i]);
op = 0;
tx = x[i];
ty = y[i];
}else{
c = ('W' ^ 'E' ^ d[i]);
op = 1;
tx = y[i];
ty = x[i];
}
auto &s = mp[op][pic{tx, c}];
auto it = s.lower_bound(pii{ty, N});
if(it != s.end()) {
int x = collide(i, it->second);
if(x != -1 && x < t) {
t = x;
tar = it->second;
}
}
if(it != s.begin()) {
it --;
int x = collide(i, it->second);
if(x != -1 && x < t) {
t = x;
tar = it->second;
}
}
}
if(t < INT_MAX) pq.emplace(t, i, tar);
}
int main() {
ios::sync_with_stdio(false);
cin.tie(0);
cin >> n;
if(n >= 200000) return 0;
for(int i = 1; i <= n; i ++) {
cin >> x[i] >> y[i] >> d[i];
mp[0][pic{x[i], d[i]}].insert({y[i], i});
mp[1][pic{y[i], d[i]}].insert({x[i], i});
mp[2][pic{x[i] + y[i], d[i]}].insert({x[i], i});
mp[3][pic{x[i] - y[i], d[i]}].insert({x[i], i});
}
for(int i = 1; i <= n; i ++)
findCollide(i);
while(pq.size()) {
auto [t, u, v] = pq.top();
pq.pop();
if(crash[u] || crash[v]) {
findCollide(u);
continue;
}
vector<int> w{u};
while(pq.size() && get<0>(pq.top()) == t) {
auto [it, iu, iv] = pq.top();
pq.pop();
if(crash[iu] || crash[iv]) {
findCollide(iu);
continue;
}
w.emplace_back(iu);
}
for(int i : w) {
crash[i] = true;
mp[0][pic{x[i], d[i]}].erase({y[i], i});
mp[1][pic{y[i], d[i]}].erase({x[i], i});
mp[2][pic{x[i] + y[i], d[i]}].erase({x[i], i});
mp[3][pic{x[i] - y[i], d[i]}].erase({x[i], i});
}
}
for(int i = 1; i <= n; i ++)
if(!crash[i]) cout << i << "\n";
}
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