This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#ifndef LOCAL
#include "game.h"
#endif //LOCAL
#include <bits/stdc++.h>
using namespace std;
#define sz(v) (int)v.size()
#define all(v) begin(v), end(v)
#define compact(v) v.erase(unique(all(v)), end(v))
#define dbg(x) "[" #x " = " << (x) << "]"
template<typename T>
bool minimize(T& a, const T& b){
if(a > b) return a = b, true;
return false;
}
template<typename T>
bool maximize(T& a, const T& b){
if(a < b) return a = b, true;
return false;
}
using ll = long long;
using ld = long double;
using vi = vector<int>;
using vl = vector<ll>;
long long gcd2(long long X, long long Y) {
// cout << X << ' ' << Y << '\n';
long long tmp;
while (X != Y && Y != 0) {
tmp = X;
X = Y;
Y = tmp % Y;
}
return X;
}
int N, M;
struct node1D{
node1D *left, *right;
long long g;
node1D(ll g = 0) : g(g), left(nullptr), right(nullptr) {}
node1D(node1D* left, node1D *right) : left(left), right(right), g(gcd2(left -> g, right -> g)) {}
};
void define1D(node1D*& cur){
if(cur == nullptr) cur = new node1D();
}
ll eval(node1D* cur){
if(cur == nullptr) return 0;
return cur -> g;
}
struct node2D{
node2D *left, *right;
node1D *tree;
node2D() : left(nullptr), right(nullptr), tree(nullptr) {}
node2D(node2D* left, node2D* right) : left(left), right(right), tree(nullptr) {}
} *tree2D;
void define2D(node2D*& cur){
if(cur == nullptr) cur = new node2D();
}
void update_y(int lx, int rx, node1D* tl, node1D* tr, node1D*& idy, int ly, int ry, int y, long long k){
define1D(idy);
if(ly == ry){
if(lx == rx) (idy -> g) = k;
else (idy -> g) = gcd2(eval(tl), eval(tr));
} else{
int mid = (ly + ry) >> 1;
if(y <= mid) update_y(lx, rx, (tl == nullptr ? nullptr : tl -> left), (tr == nullptr ? nullptr : tr -> left), idy -> left, ly, mid, y, k);
else update_y(lx, rx, (tl == nullptr ? nullptr : tl -> right), (tr == nullptr ? nullptr : tr -> right), idy -> right, mid + 1, ry, y, k);
(idy -> g) = gcd2(eval(idy -> left), eval(idy -> right));
}
}
void update_x(node2D* &idx, int lx, int rx, int x, int y, long long k){
define2D(idx);
if(lx < rx){
int mid = lx + rx >> 1;
if(x <= mid) update_x(idx -> left, lx, mid, x, y, k);
else update_x(idx -> right, mid + 1, rx, x, y, k);
}
update_y(lx, rx, (idx -> left == nullptr ? nullptr : idx -> left -> tree),
(idx -> right == nullptr ? nullptr : idx -> right -> tree), idx -> tree, 0, M - 1, y, k);
}
long long query_y(node1D* idy, int ly, int ry, int u, int v){
if((u <= ly && ry <= v) || idy == nullptr) return eval(idy);
int mid = ly + ry >> 1;
long long g = 0;
if(u <= mid) g = gcd2(g, query_y(idy -> left, ly, mid, u, v));
if(mid < v) g = gcd2(g, query_y(idy -> right, mid + 1, ry, u, v));
return g;
}
long long query_x(node2D* idx, int lx, int rx, int u, int v, int p, int q){
if((u <= lx && rx <= v) || idx == nullptr) return query_y((idx == nullptr ? nullptr : idx -> tree), 0, M - 1, p, q);
int mid = lx + rx >> 1;
long long g = 0;
if(u <= mid) g = gcd2(g, query_x(idx -> left, lx, mid, u, v, p, q));
if(mid < v) g = gcd2(g, query_x(idx -> right, mid + 1, rx, u, v, p, q));
return g;
}
void init(int R, int C) {
N = R;
M = C;
}
void update(int P, int Q, long long K) {
update_x(tree2D, 0, N - 1, P, Q, K);
}
long long calculate(int P, int Q, int U, int V) {
return query_x(tree2D, 0, N - 1, P, U, Q, V);
}
#ifdef LOCAL
int main(){
ios_base::sync_with_stdio(0); cin.tie(0);
#define filename "task"
if(fopen(filename".inp", "r")){
freopen(filename".inp", "r", stdin);
freopen(filename".out", "w", stdout);
}
int Q;
cin >> N >> M >> Q;
init(N, M);
while(Q--){
int type;
cin >> type;
if(type == 1){
int x, y; long long z;
cin >> x >> y >> z;
update(x, y, z);
} else{
int p, q, u, v;
cin >> p >> q >> u >> v;
// cout << calculate(p, q, u, v) << '\n';
}
}
return 0;
}
#endif // LOCAL
Compilation message (stderr)
game.cpp: In constructor 'node1D::node1D(ll)':
game.cpp:47:15: warning: 'node1D::g' will be initialized after [-Wreorder]
47 | long long g;
| ^
game.cpp:46:13: warning: 'node1D* node1D::left' [-Wreorder]
46 | node1D *left, *right;
| ^~~~
game.cpp:49:5: warning: when initialized here [-Wreorder]
49 | node1D(ll g = 0) : g(g), left(nullptr), right(nullptr) {}
| ^~~~~~
game.cpp: In function 'void update_x(node2D*&, int, int, int, int, long long int)':
game.cpp:93:22: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
93 | int mid = lx + rx >> 1;
| ~~~^~~~
game.cpp: In function 'long long int query_y(node1D*, int, int, int, int)':
game.cpp:104:18: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
104 | int mid = ly + ry >> 1;
| ~~~^~~~
game.cpp: In function 'long long int query_x(node2D*, int, int, int, int, int, int)':
game.cpp:113:18: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
113 | int mid = lx + rx >> 1;
| ~~~^~~~
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