This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#define _USE_MATH_DEFINES
#include <bits/stdc++.h>
#define ff first
#define ss second
#define pb push_back
#define all(a) (a).begin(), (a).end()
#define replr(i, a, b) for (int i = int(a); i <= int(b); ++i)
#define reprl(i, a, b) for (int i = int(a); i >= int(b); --i)
#define rep(i, n) for (int i = 0; i < int(n); ++i)
#define mkp(a, b) make_pair(a, b)
using namespace std;
typedef long long ll;
typedef long double ld;
typedef pair<int, int> PII;
typedef vector<int> VI;
typedef vector<PII> VPI;
typedef vector<VI> VVI;
typedef vector<VVI> VVVI;
typedef vector<VPI> VVPI;
typedef pair<ll, ll> PLL;
typedef vector<ll> VL;
typedef vector<PLL> VPL;
typedef vector<VL> VVL;
typedef vector<VVL> VVVL;
typedef vector<VPL> VVPL;
template<class T> T setmax(T& a, T b) {if (a < b) return a = b; return a;}
template<class T> T setmin(T& a, T b) {if (a < b) return a; return a = b;}
#include <ext/pb_ds/assoc_container.hpp>
using namespace __gnu_pbds;
template<class T>
using indset = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>;
#include "robot.h"
/*
TEST 3
COLOR = 1;
if (E == -2 && S == -2) {
DIRECTION = 'T';
} else {
if (E == 0) DIRECTION = 'E';
else if (N == 0) DIRECTION = 'N';
else if (S == 0) DIRECTION = 'S';
else DIRECTION = 'W';
}
*/
#define move(x)\
if (E == x) DIRECTION = 'E';\
else if (N == x) DIRECTION = 'N';\
else if (S == x) DIRECTION = 'S';\
else if (W == x) DIRECTION = 'W';\
void program_pulibot() {
int MAXZ = 4;
replr(CUR, 0, MAXZ) replr(N, -2, MAXZ) replr(E, -2, MAXZ) replr(S, -2, MAXZ) replr(W, -2, MAXZ) {
VI INSTRUCTION = {CUR, W, S, E, N};
int COLOR = 15;
char DIRECTION = 'T';
bool maqrel = false;
bool het = false;
BEGINNING:
if (W == 1) het = true;
if (S == 1) het = true;
if (E == 1) het = true;
if (N == 1) het = true;
if (CUR == 3) maqrel = true;
if (W == 4) maqrel = true;
if (S == 4) maqrel = true;
if (E == 4) maqrel = true;
if (N == 4) maqrel = true;
if (maqrel) {
COLOR = 4;
move(3)else {
COLOR = 0;
move(4)else {
}
}
} else if (het) {
COLOR = 4;
move(3)else {
COLOR = 1;
move(2)
}
} else {
if (E == -2 && S == -2) {
het = true;
goto BEGINNING;
}
COLOR = 2;
move(0)else {
COLOR = 3;
move(2)
}
}
set_instruction(INSTRUCTION, COLOR, DIRECTION);
}
}
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