This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#include <ext/pb_ds/assoc_container.hpp>
using namespace std;
using namespace __gnu_pbds;
template <typename T1, typename T2>
using indexed_map = tree<T1, T2, less<T1>, rb_tree_tag, tree_order_statistics_node_update>;
template <typename T>
using indexed_set = indexed_map<T, null_type>;
#define loop(x, i) for (int i = 0; i < (x); i++)
#define loop1(x, i) for (int i = 1; i <= (x); i++)
#define rev(x, i) for (int i = (int)(x) - 1; i >= 0; i--)
#define itloop(x) for (auto it = begin(x); x != end(x); it++)
#define itrev(x) for (auto it = rbegin(x); x != rend(x); it++)
#define int long long
#define INF ((int64_t)(4e18 + 1))
#define INF32 ((int32_t)(2e9 + 1))
#define ALL(x) begin(x), end(x)
#define RALL(x) rbegin(x), rend(x)
#define existsIn(x, l) (count(ALL(l), x) > 0)
#define removeIn(x, l) l.erase(find(ALL(l), x))
#define pb push_back
#define sz(x) (int)(x).size()
#define F first
#define S second
#define var const auto &
#define foreach(l) for (var e : l)
typedef int8_t in8;
typedef int16_t in16;
typedef int32_t in32;
typedef int64_t in64;
typedef pair<int, int> ii;
typedef tuple<int, int, int> iii;
typedef vector<int> vi;
typedef vector<vi> vvi;
typedef vector<ii> vii;
typedef vector<iii> viii;
typedef vector<vii> vvii;
typedef vector<viii> vviii;
typedef set<int> si;
typedef set<ii> sii;
typedef set<iii> siii;
typedef vector<si> vsi;
typedef vector<sii> vsii;
typedef vector<vsi> vvsi;
typedef vector<string> vstr;
typedef vector<vector<string>> vvstr;
typedef vector<bool> vb;
typedef vector<vb> vvb;
typedef vi::iterator viit;
typedef si::iterator siit;
void solve()
{
int n;
cin >> n;
viii beavers(n);
for (auto &[x, y, z] : beavers)
cin >> x >> y >> z;
sort(ALL(beavers));
int res = -1;
loop(n, i)
{
var[x1, y1, z1] = beavers[i];
loop(n, j)
{
var[x2, y2, z2] = beavers[j];
loop(n, k)
{
var[x3, y3, z3] = beavers[j];
if (x1 <= x2 || x1 <= x3)
continue;
if (y2 <= y1 || y2 <= y3)
continue;
if (z3 <= z1 || z3 <= x2)
continue;
res = max(res, x1 + y2 + z3);
}
}
}
cout << res << endl;
}
signed main()
{
cin.tie(0)->sync_with_stdio(0);
int t = 1;
// cin >> t;
while (t--)
solve();
}
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