This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "dungeons.h"
#include <vector>
#include <bits/stdc++.h>
using namespace std;
#define all(x) x.begin(), x.end()
#define ar array
#define pb push_back
#define ln '\n'
//#define int long long
using i64 = long long;
template <class F, class _S>
bool chmin(F &u, const _S &v){
bool flag = false;
if ( u > v ){
u = v; flag |= true;
}
return flag;
}
template <class F, class _S>
bool chmax(F &u, const _S &v){
bool flag = false;
if ( u < v ){
u = v; flag |= true;
}
return flag;
}
const i64 inf = 1e15;
const int L = 30;
vector <int> s, p, w, l;
int n;
struct Jump{
vector <vector<i64>> U, S;
int n;
Jump() {}
void modify(vector <int> p, vector <int> w){
n = p.size();
S.resize(n + 1);
U.resize(n + 1);
for ( int i = 0; i <= n; i++ ){
S[i].resize(L);
U[i].resize(L);
if ( i == n ) continue;
S[i][0] = w[i];
U[i][0] = p[i];
}
U[n][0] = n;
S[n][0] = inf;
for ( int i = 1; i < L; i++ ){
for ( int j = 0; j <= n; j++ ){
U[j][i] = U[U[j][i - 1]][i - 1];
S[j][i] = min(inf, S[j][i - 1] + S[U[j][i - 1]][i - 1]);
}
}
}
i64 simulate(int &u, i64 z, i64 rq){
i64 cnt = z;
for ( int i = L - 1; i >= 0; i-- ){
if ( cnt + S[u][i] < rq ){
cnt += S[u][i];
u = U[u][i];
}
}
if ( cnt < rq && u != n ){
cnt += S[u][0];
u = U[u][0];
}
return cnt;
};
};
vector <Jump> A;
vector <i64> v;
void init(int n_, std::vector<int> s_, std::vector<int> p_, std::vector<int> w_, std::vector<int> l_) {
n = n_, s = s_, p = p_, w = w_, l = l_;
v.pb(inf);
for ( auto &u: s ) v.pb(u);
sort(all(v));
v.resize(unique(all(v)) - v.begin());
for ( auto &x: v ){
vector <int> fa(n), wh(n);
for ( int i = 0; i < n; i++ ){
if ( s[i] < x ){
fa[i] = w[i];
wh[i] = s[i];
} else{
fa[i] = l[i];
wh[i] = p[i];
}
}
Jump h; h.modify(fa, wh);
A.pb(h);
}
}
long long simulate(int x, int Z) {
// subtask #4
i64 z = Z;
for ( int i = 0; i < (int)v.size(); i++ ){
z = A[i].simulate(x, z, v[i]);
}
assert(x == n);
return z;
}
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