This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
#define ll long long
#define lld double
#define int ll
#define usaco(fname) freopen(#fname ".in","r",stdin);freopen(#fname ".out","w",stdout);
template<typename A, typename B> ostream& operator<<(ostream &os, const pair<A, B> &p) { return os << '(' << p.first << ", " << p.second << ')'; }
template<typename T_container, typename T = typename enable_if<!is_same<T_container, string>::value, typename T_container::value_type>::type> ostream& operator<<(ostream &os, const T_container &v) { os << '{'; string sep; for (const T &x : v) os << sep << x, sep = ", "; return os << '}'; }
// const ll INF = 1e18;
const int INF = 1e9;
const int mod = 1e9+7;
const lld PI = acos(-1.0);
int di[] = {1, -1, 0, 0, 1, 1, -1, -1};
int dj[] = {0, 0, 1, -1, 1, -1, 1, -1};
#define debug(x) cout << #x << ": " << x << endl;
#define add(a, b) a += b, a %= mod
#define mul(a, b) ((a % mod) * (b % mod)) % mod
#define all(x) x.begin(),x.end()
const int N = 25e4 + 69;
void solve() {
int n;cin>>n;
vector<int> a(n);
for (int i = 0; i < n; i++) cin >> a[i];
int sm = accumulate(all(a),0ll);
vector<int> dp(N);
dp[0] = 1;
for (int i = 0; i < n; i++) for (int j = sm; j >= a[i]; j--) dp[j] += dp[j-a[i]];
if (sm % 2 != 0 || !dp[sm/2]) {
cout << 0 << endl;
return;
}
vector<int> ans(N);
for (int i = 0; i < n; i++) {
for (int j = a[i]; j <= sm; j++) dp[j] -= dp[j-a[i]];
for (int j = 1; j <= sm; j++) {
int nowsum = sm + j - a[i];
if (nowsum % 2 == 0 && dp[nowsum/2]) ans[j]++;
}
for (int j = sm; j >= a[i]; j--) dp[j] += dp[j-a[i]];
}
vector<int> res;
for (int i = 1; i < N; i++) if (ans[i] == n) res.push_back(i);
cout << res.size() << endl;
for (auto el : res) cout << el << " ";
// set<int> st;
// for (int i = 0; i < N; i++) if (vis[i]) st.insert(i);
// cout << st << endl;
}
int32_t main() {
ios_base::sync_with_stdio(0);cin.tie(0);
int t=1;
while(t--) solve();
return 0;
}
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