This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
#define fi first
#define se second
#define ll long long
#define pll pair<ll, ll>
#define pii pair<int, int>
#define mp(x, y) make_pair(x, y)
#define sz(v) ((int) (v).size())
#define all(v) (v).begin(), (v).end()
#define MASK(i) (1LL << (i))
#define BIT(x, y) (((x) >> (y)) & 1)
#define clz __builtin_clzll
#define ctz __builtin_ctzll
#define popcount __builtin_popcount
#define lg(x) (63 - clz(x))
template <class X, class Y>
inline bool maximize(X &x, Y y) {
return (x < y ? x = y, true : false);
}
template <class X, class Y>
inline bool minimize(X &x, Y y) {
return (x > y ? x = y, true : false);
}
template <class X>
inline void compress(vector<X> &a) {
sort(all(a)); a.resize(unique(all(a)) - a.begin());
}
const ll oo = (ll) 1e18, inf = (ll) 1e9, mod = (ll) 1e9 + 7;
const int mxn = (int) 4e5 + 5, S = (int) 450, S2 = (int) 450, lg = (int) 18;
void add(ll &x, ll y) {
x += y;
if (x >= mod) x -= mod;
}
void sub(ll &x, ll y) {
x -= y;
if (x < 0) x += mod;
}
struct Edge {
int u, v;
void input() {
cin >> u >> v;
}
};
int n, e;
bool pos[mxn];
Edge edges[mxn];
namespace HLD {
vector<int> g[mxn];
struct Segtree {
int n;
vector<int> st, lz;
Segtree() {};
Segtree(int n) : n(n) {
int m = MASK(lg(n));
st.resize(m << 2, 0);
lz.resize(m << 2, -1);
}
void setUpd(int i, int l, int r, int x) {
st[i] = (r - l + 1) * x;
lz[i] = x;
return;
}
void down(int i, int l, int r) {
if (lz[i] == -1) return;
int m = (l + r) >> 1;
setUpd(2 * i, l, m, lz[i]);
setUpd(2 * i + 1, m + 1, r, lz[i]);
lz[i] = -1;
}
void upd(int i, int l, int r, int u, int v, int x) {
if (l > v || r < u) return;
if (l >= u && r <= v) {
return setUpd(i, l, r, x);
}
down(i, l, r);
int m = (l + r) >> 1;
upd(2 * i, l, m, u, v, x);
upd(2 * i + 1, m + 1, r, u, v, x);
st[i] = st[2 * i] + st[2 * i + 1];
return;
}
void upd(int u, int v, int x) {
return upd(1, 1, n, u, v, x);
}
int get(int i, int l, int r, int u, int v) {
if (l > v || r < u) return 0;
if (l >= u && r <= v) return st[i];
down(i, l, r);
int m = (l + r) >> 1;
int L = get(2 * i, l, m, u, v);
int R = get(2 * i + 1, m + 1, r, u, v);
return L + R;
}
int get(int u, int v) {
return get(1, 1, n, u, v);
}
int find(int i, int l, int r, int u, int v) {
if (l > v || r < u) return -1;
if (l >= u && r <= v) return walk(i, l, r);
down(i, l, r);
int m = (l + r) >> 1;
int R = find(2 * i + 1, m + 1, r, u, v);
if (R != -1) return R;
return find(2 * i, l, m, u, v);
}
int find(int u, int v) {
return find(1, 1, n, u, v);
}
int walk(int i, int l, int r) {
if (st[i] == (r - l + 1))
return -1;
for (; ;) {
down(i, l, r);
if (l == r) return l;
if (l + 1 == r) return !st[2 * i + 1] ? r : l;
int m = (l + r) >> 1;
if (st[2 * i + 1] != (r - m)) {
l = m + 1;
i = 2 * i + 1;
}
else {
r = m;
i = 2 * i;
}
}
}
};
int h[mxn];
int par[mxn][lg + 1];
int id[mxn], childs[mxn];
void dfs(int u = 1, int p = 0) {
childs[u] = 1;
for (int i = 1; i <= lg; ++i)
par[u][i] = par[par[u][i-1]][i-1];
for (int v : g[u]) if (v != p) {
h[v] = h[u] + 1;
par[v][0] = u;
dfs(v, u);
childs[u] += childs[v];
}
return;
}
int find_ancestor(int u, int k) {
for (; k; k -= k & -k)
u = par[u][ctz(k)];
return u;
}
int lca(int u, int v) {
if (h[u] < h[v])
swap(u, v);
u = find_ancestor(u, h[u] - h[v]);
if (u == v) return u;
for (int i = lg(h[u]); i >= 0; --i) if (par[u][i] != par[v][i]) {
u = par[u][i]; v = par[v][i];
}
return par[u][0];
}
int hld = 0, timer = 0;
int head[mxn], path[mxn], order[mxn], node[mxn];
void calc(int u = 1, int p = 0) {
if (!head[hld]) {
head[hld] = u;
}
path[u] = hld;
order[u] = ++timer;
node[timer] = u;
int mx = -1, c = -1;
for (int v : g[u]) if (v != p) {
if (maximize(mx, childs[v]))
c = v;
}
if (c != -1)
calc(c, u);
for (int v : g[u]) if (v != p && v != c) {
hld++; calc(v, u);
}
return;
}
Segtree st;
int value[mxn];
vector<int> nodes;
void query_get(int u, int p) {
// cout << u << ' ' << p << '\n';
while (u != par[p][0]) {
int hd = path[u] != path[p] ? head[path[u]] : p;
// cerr << hd << '\n';
if (st.get(order[hd], order[u]) == order[u] - order[hd] + 1) {
u = par[hd][0];
}
else {
int pos = st.find(order[hd], order[u]);
// cout << pos << ' ' << node[pos] << ' ' << order[hd] << ' ' << order[u] << '\n';
nodes.push_back(id[ node[pos] ]);
u = par[node[pos]][0];
}
// break;
}
return;
}
void query_upd(int u, int p) {
while (true) {
if (path[u] == path[p]) {
st.upd(order[p], order[u], 1);
return;
}
else {
int hd = head[path[u]];
st.upd(order[hd], order[u], 1);
u = par[hd][0];
}
}
return;
}
void getPath(int u, int v) {
nodes.clear();
int p = lca(u, v);
if (u != p) query_get(u, find_ancestor(u, h[u] - h[p] - 1));
if (v != p) query_get(v, find_ancestor(v, h[v] - h[p] - 1));
sort(all(nodes));
}
void updPath(int u, int v, int x) {
int p = lca(u, v);
if (u != p) query_upd(u, find_ancestor(u, h[u] - h[p] - 1));
if (v != p) query_upd(v, find_ancestor(v, h[v] - h[p] - 1));
return;
}
void build() {
for (int i = 1; i <= e; ++i) if (pos[i]) {
int u = edges[i].u, v = edges[i].v;
g[u].push_back(v); g[v].push_back(u);
}
dfs();
for (int i = 1; i <= e; ++i) if (pos[i]) {
int u = edges[i].u, v = edges[i].v;
if (par[u][0] != v) swap(u, v);
id[u] = i;
}
calc();
st = Segtree(timer);
return;
}
}
void solve() {
cin >> n >> e;
for (int i = 1; i <= e; ++i)
edges[i].input();
for (int i = 1; i < n; ++i) {
int p; cin >> p;
pos[p] = true;
}
HLD::build();
set<int> s;
for (int i = 1; i <= e; ++i)
s.insert(i);
int cnt = 0;
vector<int> ans(e+1);
vector<int> assigned(e+1);
for (int i = 1; i <= e; ++i) {
int u = edges[i].u, v = edges[i].v;
// cout << "PHASE i = " << i << "\n";
// for (int i = 1; i <= e; ++i) if (pos[i])
// cout << HLD::value[edges[i].v] << ' ';
// cout << '\n';
// cout << u << ' ' << v << '\n';
// cerr << i << ' ';
if (pos[i]) {
// cout <<
// cout << i << ' ' << HLD::getPath(v, v) << '\n';
if (ans[i]) continue;
ans[i] = ++cnt;
HLD::updPath(u, v, 1);
}
else {
// cout << "THREE\n";
HLD::getPath(u, v);
// cout << i << ": ";
for (int num : HLD::nodes) {
ans[num] = ++cnt;
// cout << num << ' ';
}
// cout << '\n';
ans[i] = ++cnt;
HLD::updPath(u, v, 1);
}
// break;
// cout << "PHASE END:\n\n";
}
for (int i = 1; i <= e; ++i)
cout << ans[i] << ' ';
return;
}
int main() {
ios_base::sync_with_stdio(0);
cin.tie(0); cout.tie(0);
#define TASK "task"
if (fopen(TASK".inp", "r")) {
freopen(TASK".inp", "r", stdin);
freopen(TASK".out", "w", stdout);
}
int t = 1;
// cin >> t;
while (t--) {
solve();
}
return 0;
}
Compilation message (stderr)
riggedroads.cpp: In function 'int main()':
riggedroads.cpp:340:16: warning: ignoring return value of 'FILE* freopen(const char*, const char*, FILE*)' declared with attribute 'warn_unused_result' [-Wunused-result]
340 | freopen(TASK".inp", "r", stdin);
| ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~
riggedroads.cpp:341:16: warning: ignoring return value of 'FILE* freopen(const char*, const char*, FILE*)' declared with attribute 'warn_unused_result' [-Wunused-result]
341 | freopen(TASK".out", "w", stdout);
| ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~
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