Submission #104102

#TimeUsernameProblemLanguageResultExecution timeMemory
104102dimash241Circle selection (APIO18_circle_selection)C++17
0 / 100
3049 ms13156 KiB
# include <stdio.h> # include <bits/stdc++.h> #define _USE_MATH_DEFINES_ #define ll long long #define ld long double #define Accepted 0 #define pb push_back #define mp make_pair #define sz(x) (int)(x.size()) #define every(x) x.begin(),x.end() #define F first #define S second #define For(i,x,y) for (int i = x; i <= y; i ++) #define FOr(i,x,y) for (int i = x; i >= y; i --) #define SpeedForce ios_base::sync_with_stdio(0), cin.tie(0), cout.tie(0) // ROAD to... Red using namespace std; inline double Time() {return (clock() * 1.0) / CLOCKS_PER_SEC; } inline bool isvowel (char c) { c = tolower(c); if (c == 'a' || c == 'e' || c == 'i' || c == 'y' || c == 'o' || c == 'u') return 1; return 0; } const double eps = 0.000001; const ld pi = acos(-1); const int maxn = 1e7 + 9; const int mod = 1e9 + 7; const ll MOD = 1e18 + 9; const ll INF = 1e18 + 123; const int inf = 2e9 + 11; const int mxn = 1e6 + 9; const int N = 6e5 + 123; const int M = 22; const int pri = 997; const int Magic = 2101; const int dx[] = {-1, 0, 1, 0}; const int dy[] = {0, -1, 0, 1}; int n, m, k; int u[N]; struct cir { int x, y, r, id; bool operator < (const cir &b) const { return r > b.r || (r == b.r && id < b.id); } }w[N]; ld dist (ll x, ll y, ll x1, ll y1) { return (x - x1) * (x - x1) + (y - y1) * (y - y1); } int main () { cin >> n; for (int i = 1; i <= n; i ++) { cin >> w[i].x >> w[i].y >> w[i].r; w[i].id = i; } sort(w + 1, w + n + 1); for (int i = 1; i <= n; i ++) { if (u[w[i].id]) continue; for (int j = i + 1; j <= n; j ++) { // cout << dist(w[i].x, w[i].y, w[j].x, w[j].y) << ' ' << w[j].id << ' ' << (w[i].r + w[j].r) * (w[i].r + w[j].r) << '\n'; if (!u[w[j].id] && dist(w[i].x, w[i].y, w[j].x, w[j].y) <= (w[i].r + w[j].r) * (w[i].r + w[j].r)) { // cout << "yes\n"; u[w[j].id] = w[i].id; } } u[w[i].id] = w[i].id; } for (int i = 1; i <= n; i ++) cout << u[i] << ' '; return Accepted; } // B...a D....
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