Submission #1038078

#TimeUsernameProblemLanguageResultExecution timeMemory
1038078ZicrusSoccer Stadium (IOI23_soccer)C++17
0 / 100
0 ms348 KiB
#include <bits/stdc++.h> #include "soccer.h" using namespace std; typedef long long ll; int biggest_stadium(int n, vector<vector<int>> f) { vector<pair<ll, ll>> v(n, {-1, -1}), h(n, {-1, -1}); ll num = 0; bool done = false; pair<ll, ll> prev = {-1, -1}, mn = {-1, -1}; for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { if (!f[i][j]) { if (done) return 0; if (v[i].first == -1) v[i].first = j; if (j - v[i].second > 1 && v[i].second != -1) return 0; v[i].second = j; num++; } } if (v[i].first == -1 && num > 0) done = true; if (prev.first == -1) { prev = v[i]; mn = v[i]; continue; } if (v[i].first == -1) continue; if (v[i].first > mn.first && v[i].second > mn.second) return 0; if (v[i].first < mn.first && v[i].second < mn.second) return 0; mn.first = max(mn.first, h[i].first); mn.second = min(mn.second, h[i].second); if (v[i].first > prev.first && v[i].second > prev.second) return 0; if (v[i].first < prev.first && v[i].second < prev.second) return 0; prev = v[i]; } num = 0; done = false; prev = {-1, -1}; mn = {-1, -1}; for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { if (!f[j][i]) { if (done) return 0; if (h[i].first == -1) h[i].first = j; if (j - h[i].second > 1 && h[i].second != -1) return 0; h[i].second = j; num++; } } if (h[i].first == -1 && num > 0) done = true; if (prev.first == -1) { prev = h[i]; mn = h[i]; continue; } if (h[i].first == -1) continue; if (h[i].first > mn.first && h[i].second > mn.second) return 0; if (h[i].first < mn.first && h[i].second < mn.second) return 0; mn.first = max(mn.first, h[i].first); mn.second = min(mn.second, h[i].second); if (h[i].first > prev.first && h[i].second > prev.second) return 0; if (h[i].first < prev.first && h[i].second < prev.second) return 0; prev = h[i]; } for (int x1 = 0; x1 < n; x1++) { for (int y1 = 0; y1 < n; y1++) { if (f[x1][y1]) continue; for (int x2 = 0; x2 < n; x2++) { for (int y2 = 0; y2 < n; y2++) { if (f[x2][y2]) continue; bool poss = false; if (!f[x1][y2]) { bool t = true; poss |= t; } if (!f[x2][y1]) { bool t = true; poss |= t; } /*if (!poss) return 0;*/ } } } } return num; }
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