Submission #1032351

#TimeUsernameProblemLanguageResultExecution timeMemory
1032351shmaxRectangles (IOI19_rect)C++17
0 / 100
200 ms28432 KiB
#include "rect.h" #include <bits/stdc++.h> using namespace std; using i32 = int; #define int long long #define len(x) (int)(x.size()) #define inf 1000'000'000'000'000'000LL #define all(x) x.begin(), x.end() #define low_bit(x) (x & (-x)) template<typename T> using vec = vector<T>; long long count_rectangles(std::vector<std::vector<i32>> a) { int n = len(a); int m = len(a[0]); int ans = 0; for (int i = 1; i < n - 1; i++) { for (int j = 1; j < m - 1; j++) { if (a[i][j] >= a[i - 1][j]) continue; vec<bool> good_layers(n, true); vec<int> mx(n, 0); for (int k = j; k < m - 1; k++) { int mxs = 0; if (a[i][k] >= a[i - 1][k]) break; for (int l = i; l < n - 1; l++) { bool good = true; bool good1 = true; { int h = k; mx[l] = max(mx[l], (int) a[l][h]); mxs = max(mxs, (int) a[l][h]); if (mxs >= min(a[i - 1][h], a[l + 1][h])) { good = false; } if (a[l][h] >= a[i - 1][h]) { good1 = false; } } if (!good_layers[l]) continue; good_layers[l] = false; if (!good1) break; if (mx[l] >= min(a[l][j - 1], a[l][k + 1])) { good = false; good_layers[l] = true; break; } if (!good) continue; good_layers[l] = true; ans++; } } } } return ans; }
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