This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "rect.h"
#include <bits/stdc++.h>
using namespace std;
using i32 = int;
#define int long long
#define len(x) (int)(x.size())
#define inf 1000'000'000'000'000'000LL
#define all(x) x.begin(), x.end()
#define low_bit(x) (x & (-x))
template<typename T>
using vec = vector<T>;
long long count_rectangles(std::vector<std::vector<i32>> a) {
int n = len(a);
int m = len(a[0]);
int ans = 0;
for (int i = 1; i < n - 1; i++) {
for (int j = 1; j < m - 1; j++) {
if (a[i][j] >= a[i - 1][j]) continue;
vec<bool> good_layers(n, true);
vec<int> mx(n, 0);
for (int k = j; k < m - 1; k++) {
int mxs = 0;
if (a[i][k] >= a[i - 1][k]) break;
for (int l = i; l < n - 1; l++) {
if (!good_layers[l]) continue;
bool good = true;
bool good1 = true;
{
int h = k;
mx[l] = max(mx[l], (int) a[l][h]);
mxs = max(mxs, (int) a[l][h]);
if (mxs >= min(a[i - 1][h], a[l + 1][h])) {
good = false;
}
if (a[l][h] >= a[i - 1][h]) {
good1 = false;
}
}
good_layers[l] = false;
if (!good1) break;
if (mx[l] >= min(a[l][j - 1], a[l][k + 1])) {
good = false;
good_layers[l] = true;
break;
}
if (!good) continue;
good_layers[l] = true;
ans++;
}
}
}
}
return ans;
}
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