Submission #1021418

#TimeUsernameProblemLanguageResultExecution timeMemory
1021418ArturgoCyberland (APIO23_cyberland)C++17
100 / 100
238 ms83796 KiB
#include<bits/stdc++.h> #include "cyberland.h" using namespace std; int dest; set<int> posEnd; vector<bool> visited1; vector<int> type; vector<vector<pair<int, int>>> adj; void dfs(int node) { if(visited1[node]) return; visited1[node]=true; if(node == dest) return; if(type[node] == 0) posEnd.insert(node); for(auto child : adj[node]) if(!visited1[child.first]) { dfs(child.first); } } struct in { double dis, divPow; int nbdiv, node; bool operator< (const in& other) const { return dis > other.dis; } }; double solve(int N, int M, int K, int H, vector<int> x, vector<int> y, vector<int> c, vector<int> arr) { K = min(K, 70); dest=H; type = arr; visited1 = vector<bool>(N, false); adj = vector<vector<pair<int, int>>>(N); for(int i=0; i<M; i++) { adj[x[i]].push_back({y[i], c[i]}); adj[y[i]].push_back({x[i], c[i]}); } posEnd.clear(); posEnd.insert(0); dfs(0); if(!visited1[H]) return -1; vector<vector<bool>> visited(N, vector<bool>(K + 1, false)); vector<vector<double>> distance(N, vector<double>(K + 1, 1e20)); distance[H][0]=0; priority_queue<in> q; in st; st.dis=0; st.divPow=1; st.nbdiv=0; st.node=H; q.push(st); while(!q.empty()) { in cur = q.top(); q.pop(); if(cur.node == H && cur.nbdiv != 0) continue; if(visited[cur.node][cur.nbdiv]) continue; if(posEnd.count(cur.node)) return cur.dis; visited[cur.node][cur.nbdiv]=true; for(auto [child, childDis] : adj[cur.node]) { // not dividing by 2 if(distance[cur.node][cur.nbdiv]+childDis/cur.divPow < distance[child][cur.nbdiv]) { distance[child][cur.nbdiv] = distance[cur.node][cur.nbdiv]+childDis/cur.divPow; in newV; newV.dis=distance[child][cur.nbdiv]; newV.node=child; newV.divPow=cur.divPow; newV.nbdiv=cur.nbdiv; q.push(newV); } // dividing by 2 if(type[child] == 2 && cur.nbdiv+1 <= K && distance[cur.node][cur.nbdiv]+childDis/cur.divPow < distance[child][cur.nbdiv+1]) { distance[child][cur.nbdiv+1] = distance[cur.node][cur.nbdiv]+childDis/cur.divPow; in newV; newV.dis=distance[child][cur.nbdiv+1]; newV.node=child; newV.divPow=cur.divPow*2; newV.nbdiv=cur.nbdiv+1; q.push(newV); } } } return -1; }
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