This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include"dungeons.h"
#include<vector>
typedef long long ll;
using namespace std;
int n;
struct Dungeon{
vector<int>nxt1; // win
vector<int>nxt2; // lose
vector<ll>st1; // strength
vector<ll>st2; // gain on losing
ll thres=0;
Dungeon(int n):nxt1(n),nxt2(n),st1(n),st2(n){}
Dungeon()=default;
// simulate until it either reaches n-th node, wins, or strength>=thres
pair<int,ll>simulate(int x,ll st){
while(st<thres&&x!=n){
if(st>=st1[x]){
st+=st1[x];
x=nxt1[x];
break;
}
st+=st2[x];
x=nxt2[x];
}
return{x,st};
}
};
Dungeon dun[30];
void init(int N,vector<int>s,vector<int>p,vector<int>w,vector<int>l){
n=N;
for(int pw=0;pw<30;pw++){
dun[pw]=Dungeon(n);
dun[pw].thres=2LL<<pw;
for(int i=0;i<n;i++){
if(s[i]<=1<<pw){
dun[pw].nxt1[i]=0;
dun[pw].nxt2[i]=w[i];
dun[pw].st1[i]=1e18;
dun[pw].st2[i]=s[i];
}else if(s[i]>=2<<pw){
dun[pw].nxt1[i]=0;
dun[pw].nxt2[i]=l[i];
dun[pw].st1[i]=1e18;
dun[pw].st2[i]=p[i];
}else{
dun[pw].nxt1[i]=w[i];
dun[pw].nxt2[i]=l[i];
dun[pw].st1[i]=s[i];
dun[pw].st2[i]=p[i];
}
}
}
dun[29].thres=1e18;
}
ll simulate(int x,int z){
ll st=z;
for(int p=0;p<30;p++){
while(x!=n&&st<2LL<<p){
auto r=dun[p].simulate(x,st);
x=r.first;
st=r.second;
}
}
return st;
}
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